// **********************************************************************
//
// Copyright (c) 2003-2010 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
// Ice version 3.4.1
package Ice;
// <auto-generated>
//
// Generated from file `ObjectFactory.ice'
//
// Warning: do not edit this file.
//
// </auto-generated>
/**
* A factory for objects. Object factories are used in several
* places, for example, when receiving "objects by value" and
* when Freeze restores a persistent object. Object factories
* must be implemented by the application writer, and registered
* with the communicator.
*
* @see Freeze
*
**/
public interface _ObjectFactoryOperationsNC
{
/**
* Create a new object for a given object type. The type is the
* absolute Slice type id, i.e., the id relative to the
* unnamed top-level Slice module. For example, the absolute
* Slice type id for interfaces of type <tt>Bar</tt> in the module
* <tt>Foo</tt> is <tt>::Foo::Bar</tt>.
*
* <p class="Note">The leading "<tt>::</tt>" is required.
*
* @param type The object type.
*
* @return The object created for the given type, or nil if the
* factory is unable to create the object.
*
**/
Ice.Object create(String type);
/**
* Called when the factory is removed from the communicator, or if
* the communicator is destroyed.
*
* @see Communicator#destroy
*
**/
void destroy();
}