/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.renderscript; import android.util.Config; import android.util.Log; /** * @hide * **/ public class ProgramVertex extends Program { public static final int MAX_LIGHT = 8; ProgramVertex(int id, RenderScript rs) { super(id, rs); } public void bindAllocation(MatrixAllocation va) { mRS.validate(); bindConstants(va.mAlloc, 0); } public static class Builder { RenderScript mRS; boolean mTextureMatrixEnable; public Builder(RenderScript rs, Element in, Element out) { mRS = rs; } public void setTextureMatrixEnable(boolean enable) { mTextureMatrixEnable = enable; } public ProgramVertex create() { int id = mRS.nProgramVertexCreate(mTextureMatrixEnable); return new ProgramVertex(id, mRS); } } public static class ShaderBuilder extends BaseProgramBuilder { public ShaderBuilder(RenderScript rs) { super(rs); } public ProgramVertex create() { mRS.validate(); int[] tmp = new int[(mInputCount + mOutputCount + mConstantCount +1) * 2]; int idx = 0; for (int i=0; i < mInputCount; i++) { tmp[idx++] = 0; tmp[idx++] = mInputs[i].mID; } for (int i=0; i < mOutputCount; i++) { tmp[idx++] = 1; tmp[idx++] = mOutputs[i].mID; } for (int i=0; i < mConstantCount; i++) { tmp[idx++] = 2; tmp[idx++] = mConstants[i].mID; } tmp[idx++] = 3; tmp[idx++] = mTextureCount; int id = mRS.nProgramVertexCreate2(mShader, tmp); ProgramVertex pv = new ProgramVertex(id, mRS); initProgram(pv); return pv; } } public static class MatrixAllocation { static final int MODELVIEW_OFFSET = 0; static final int PROJECTION_OFFSET = 16; static final int TEXTURE_OFFSET = 32; Matrix4f mModel; Matrix4f mProjection; Matrix4f mTexture; public Allocation mAlloc; public MatrixAllocation(RenderScript rs) { mModel = new Matrix4f(); mProjection = new Matrix4f(); mTexture = new Matrix4f(); mAlloc = Allocation.createSized(rs, Element.createUser(rs, Element.DataType.FLOAT_32), 48); mAlloc.subData1D(MODELVIEW_OFFSET, 16, mModel.mMat); mAlloc.subData1D(PROJECTION_OFFSET, 16, mProjection.mMat); mAlloc.subData1D(TEXTURE_OFFSET, 16, mTexture.mMat); } public void destroy() { mAlloc.destroy(); mAlloc = null; } public void loadModelview(Matrix4f m) { mModel = m; mAlloc.subData1D(MODELVIEW_OFFSET, 16, m.mMat); } public void loadProjection(Matrix4f m) { mProjection = m; mAlloc.subData1D(PROJECTION_OFFSET, 16, m.mMat); } public void loadTexture(Matrix4f m) { mTexture = m; mAlloc.subData1D(TEXTURE_OFFSET, 16, m.mMat); } public void setupOrthoWindow(int w, int h) { mProjection.loadOrtho(0,w, h,0, -1,1); mAlloc.subData1D(PROJECTION_OFFSET, 16, mProjection.mMat); } public void setupOrthoNormalized(int w, int h) { // range -1,1 in the narrow axis. if(w > h) { float aspect = ((float)w) / h; mProjection.loadOrtho(-aspect,aspect, -1,1, -1,1); } else { float aspect = ((float)h) / w; mProjection.loadOrtho(-1,1, -aspect,aspect, -1,1); } mAlloc.subData1D(PROJECTION_OFFSET, 16, mProjection.mMat); } public void setupProjectionNormalized(int w, int h) { // range -1,1 in the narrow axis at z = 0. Matrix4f m1 = new Matrix4f(); Matrix4f m2 = new Matrix4f(); if(w > h) { float aspect = ((float)w) / h; m1.loadFrustum(-aspect,aspect, -1,1, 1,100); } else { float aspect = ((float)h) / w; m1.loadFrustum(-1,1, -aspect,aspect, 1,100); } m2.loadRotate(180, 0, 1, 0); m1.loadMultiply(m1, m2); m2.loadScale(-2, 2, 1); m1.loadMultiply(m1, m2); m2.loadTranslate(0, 0, 2); m1.loadMultiply(m1, m2); mProjection = m1; mAlloc.subData1D(PROJECTION_OFFSET, 16, mProjection.mMat); } } }