/** * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.internal.util; import android.os.Handler; import android.os.HandlerThread; import android.os.Looper; import android.os.Message; import android.util.Log; import java.util.ArrayList; import java.util.HashMap; /** * {@hide} * * A hierarchical state machine is a state machine which processes messages * and can have states arranged hierarchically. A state is a <code>HierarchicalState</code> * object and must implement <code>processMessage</code> and optionally <code>enter/exit/getName</code>. * The enter/exit methods are equivalent to the construction and destruction * in Object Oriented programming and are used to perform initialization and * cleanup of the state respectively. The <code>getName</code> method returns the * name of the state the default implementation returns the class name it may be * desirable to have this return the name of the state instance name instead. * In particular if a particular state class has multiple instances. * * When a state machine is created <code>addState</code> is used to build the * hierarchy and <code>setInitialState</code> is used to identify which of these * is the initial state. After construction the programmer calls <code>start</code> * which initializes the state machine and calls <code>enter</code> for all of the initial * state's hierarchy, starting at its eldest parent. For example given the simple * state machine below after start is called mP1.enter will have been called and * then mS1.enter. <code> mP1 / \ mS2 mS1 ----> initial state </code> * After the state machine is created and started, messages are sent to a state * machine using <code>sendMessage</code and the messages are created using * <code>obtainMessage</code>. When the state machine receives a message the * current state's <code>processMessage</code> is invoked. In the above example * mS1.processMessage will be invoked first. The state may use <code>transitionTo</code> * to change the current state to a new state * * Each state in the state machine may have a zero or one parent states and if * a child state is unable to handle a message it may have the message processed * by its parent by returning false. If a message is never processed <code>unhandledMessage</code> * will be invoked to give one last chance for the state machine to process * the message. * * When all processing is completed a state machine may choose to call * <code>transitionToHaltingState</code>. When the current <code>processingMessage</code> * returns the state machine will transfer to an internal <code>HaltingState</code> * and invoke <code>halting</code>. Any message subsequently received by the state * machine will cause <code>haltedProcessMessage</code> to be invoked. * * If it is desirable to completely stop the state machine call <code>quit</code>. This * will exit the current state and its parent and then exit from the controlling thread * and no further messages will be processed. * * In addition to <code>processMessage</code> each <code>HierarchicalState</code> has * an <code>enter</code> method and <code>exit</exit> method which may be overridden. * * Since the states are arranged in a hierarchy transitioning to a new state * causes current states to be exited and new states to be entered. To determine * the list of states to be entered/exited the common parent closest to * the current state is found. We then exit from the current state and its * parent's up to but not including the common parent state and then enter all * of the new states below the common parent down to the destination state. * If there is no common parent all states are exited and then the new states * are entered. * * Two other methods that states can use are <code>deferMessage</code> and * <code>sendMessageAtFrontOfQueue</code>. The <code>sendMessageAtFrontOfQueue</code> sends * a message but places it on the front of the queue rather than the back. The * <code>deferMessage</code> causes the message to be saved on a list until a * transition is made to a new state. At which time all of the deferred messages * will be put on the front of the state machine queue with the oldest message * at the front. These will then be processed by the new current state before * any other messages that are on the queue or might be added later. Both of * these are protected and may only be invoked from within a state machine. * * To illustrate some of these properties we'll use state machine with 8 * state hierarchy: <code> mP0 / \ mP1 mS0 / \ mS2 mS1 / \ \ mS3 mS4 mS5 ---> initial state </code> * * After starting mS5 the list of active states is mP0, mP1, mS1 and mS5. * So the order of calling processMessage when a message is received is mS5, * mS1, mP1, mP0 assuming each processMessage indicates it can't handle this * message by returning false. * * Now assume mS5.processMessage receives a message it can handle, and during * the handling determines the machine should changes states. It would call * transitionTo(mS4) and return true. Immediately after returning from * processMessage the state machine runtime will find the common parent, * which is mP1. It will then call mS5.exit, mS1.exit, mS2.enter and then * mS4.enter. The new list of active states is mP0, mP1, mS2 and mS4. So * when the next message is received mS4.processMessage will be invoked. * * To assist in describing an HSM a simple grammar has been created which * is informally defined here and a formal EBNF description is at the end * of the class comment. * * An HSM starts with the name and includes a set of hierarchical states. * A state is preceeded by one or more plus signs (+), to indicate its * depth and a hash (#) if its the initial state. Child states follow their * parents and have one more plus sign then their parent. Inside a state * are a series of messages, the actions they perform and if the processing * is complete ends with a period (.). If processing isn't complete and * the parent should process the message it ends with a caret (^). The * actions include send a message ($MESSAGE), defer a message (%MESSAGE), * transition to a new state (>MESSAGE) and an if statement * (if ( expression ) { list of actions }.) * * The Hsm HelloWorld could documented as: * * HelloWorld { * + # mState1. * } * * and interpreted as HSM HelloWorld: * * mState1 a root state (single +) and initial state (#) which * processes all messages completely, the period (.). * * The implementation is: <code> class HelloWorld extends HierarchicalStateMachine { Hsm1(String name) { super(name); addState(mState1); setInitialState(mState1); } public static HelloWorld makeHelloWorld() { HelloWorld hw = new HelloWorld("hw"); hw.start(); return hw; } class State1 extends HierarchicalState { @Override public boolean processMessage(Message message) { Log.d(TAG, "Hello World"); return true; } } State1 mState1 = new State1(); } void testHelloWorld() { HelloWorld hw = makeHelloWorld(); hw.sendMessage(hw.obtainMessage()); } </code> * * A more interesting state machine is one of four states * with two independent parent states. <code> mP1 mP2 / \ mS2 mS1 </code> * * documented as: * * Hsm1 { * + mP1 { * CMD_2 { * $CMD_3 * %CMD_2 * >mS2 * }. * } * ++ # mS1 { CMD_1{ >mS1 }^ } * ++ mS2 { * CMD_2{$CMD_4}. * CMD_3{%CMD_3 ; >mP2}. * } * * + mP2 e($CMD_5) { * CMD_3, CMD_4. * CMD_5{>HALT}. * } * } * * and interpreted as HierarchicalStateMachine Hsm1: * * mP1 a root state. * processes message CMD_2 which sends CMD_3, defers CMD_2, and transitions to mS2 * * mS1 a child of mP1 is the initial state: * processes message CMD_1 which transitions to itself and returns false to let mP1 handle it. * * mS2 a child of mP1: * processes message CMD_2 which send CMD_4 * processes message CMD_3 which defers CMD_3 and transitions to mP2 * * mP2 a root state. * on enter it sends CMD_5 * processes message CMD_3 * processes message CMD_4 * processes message CMD_5 which transitions to halt state * * The implementation is below and also in HierarchicalStateMachineTest: <code> class Hsm1 extends HierarchicalStateMachine { private static final String TAG = "hsm1"; public static final int CMD_1 = 1; public static final int CMD_2 = 2; public static final int CMD_3 = 3; public static final int CMD_4 = 4; public static final int CMD_5 = 5; public static Hsm1 makeHsm1() { Log.d(TAG, "makeHsm1 E"); Hsm1 sm = new Hsm1("hsm1"); sm.start(); Log.d(TAG, "makeHsm1 X"); return sm; } Hsm1(String name) { super(name); Log.d(TAG, "ctor E"); // Add states, use indentation to show hierarchy addState(mP1); addState(mS1, mP1); addState(mS2, mP1); addState(mP2); // Set the initial state setInitialState(mS1); Log.d(TAG, "ctor X"); } class P1 extends HierarchicalState { @Override public void enter() { Log.d(TAG, "mP1.enter"); } @Override public boolean processMessage(Message message) { boolean retVal; Log.d(TAG, "mP1.processMessage what=" + message.what); switch(message.what) { case CMD_2: // CMD_2 will arrive in mS2 before CMD_3 sendMessage(obtainMessage(CMD_3)); deferMessage(message); transitionTo(mS2); retVal = true; break; default: // Any message we don't understand in this state invokes unhandledMessage retVal = false; break; } return retVal; } @Override public void exit() { Log.d(TAG, "mP1.exit"); } } class S1 extends HierarchicalState { @Override public void enter() { Log.d(TAG, "mS1.enter"); } @Override public boolean processMessage(Message message) { Log.d(TAG, "S1.processMessage what=" + message.what); if (message.what == CMD_1) { // Transition to ourself to show that enter/exit is called transitionTo(mS1); return true; } else { // Let parent process all other messages return false; } } @Override public void exit() { Log.d(TAG, "mS1.exit"); } } class S2 extends HierarchicalState { @Override public void enter() { Log.d(TAG, "mS2.enter"); } @Override public boolean processMessage(Message message) { boolean retVal; Log.d(TAG, "mS2.processMessage what=" + message.what); switch(message.what) { case(CMD_2): sendMessage(obtainMessage(CMD_4)); retVal = true; break; case(CMD_3): deferMessage(message); transitionTo(mP2); retVal = true; break; default: retVal = false; break; } return retVal; } @Override public void exit() { Log.d(TAG, "mS2.exit"); } } class P2 extends HierarchicalState { @Override public void enter() { Log.d(TAG, "mP2.enter"); sendMessage(obtainMessage(CMD_5)); } @Override public boolean processMessage(Message message) { Log.d(TAG, "P2.processMessage what=" + message.what); switch(message.what) { case(CMD_3): break; case(CMD_4): break; case(CMD_5): transitionToHaltingState(); break; } return true; } @Override public void exit() { Log.d(TAG, "mP2.exit"); } } @Override protected void halting() { Log.d(TAG, "halting"); synchronized (this) { this.notifyAll(); } } P1 mP1 = new P1(); S1 mS1 = new S1(); S2 mS2 = new S2(); P2 mP2 = new P2(); } </code> * * If this is executed by sending two messages CMD_1 and CMD_2 * (Note the synchronize is only needed because we use hsm.wait()) * * Hsm1 hsm = makeHsm1(); * synchronize(hsm) { * hsm.sendMessage(obtainMessage(hsm.CMD_1)); * hsm.sendMessage(obtainMessage(hsm.CMD_2)); * try { * // wait for the messages to be handled * hsm.wait(); * } catch (InterruptedException e) { * Log.e(TAG, "exception while waiting " + e.getMessage()); * } * } * * * The output is: * * D/hsm1 ( 1999): makeHsm1 E * D/hsm1 ( 1999): ctor E * D/hsm1 ( 1999): ctor X * D/hsm1 ( 1999): mP1.enter * D/hsm1 ( 1999): mS1.enter * D/hsm1 ( 1999): makeHsm1 X * D/hsm1 ( 1999): mS1.processMessage what=1 * D/hsm1 ( 1999): mS1.exit * D/hsm1 ( 1999): mS1.enter * D/hsm1 ( 1999): mS1.processMessage what=2 * D/hsm1 ( 1999): mP1.processMessage what=2 * D/hsm1 ( 1999): mS1.exit * D/hsm1 ( 1999): mS2.enter * D/hsm1 ( 1999): mS2.processMessage what=2 * D/hsm1 ( 1999): mS2.processMessage what=3 * D/hsm1 ( 1999): mS2.exit * D/hsm1 ( 1999): mP1.exit * D/hsm1 ( 1999): mP2.enter * D/hsm1 ( 1999): mP2.processMessage what=3 * D/hsm1 ( 1999): mP2.processMessage what=4 * D/hsm1 ( 1999): mP2.processMessage what=5 * D/hsm1 ( 1999): mP2.exit * D/hsm1 ( 1999): halting * * Here is the HSM a BNF grammar, this is a first stab at creating an * HSM description language, suggestions corrections or alternatives * would be much appreciated. * * Legend: * {} ::= zero or more * {}+ ::= one or more * [] ::= zero or one * () ::= define a group with "or" semantics. * * HSM EBNF: * HSM = HSM_NAME "{" { STATE }+ "}" ; * HSM_NAME = alpha_numeric_name ; * STATE = INTRODUCE_STATE [ ENTER | [ ENTER EXIT ] "{" [ MESSAGES ] "}" [ EXIT ] ; * INTRODUCE_STATE = { STATE_DEPTH }+ [ INITIAL_STATE_INDICATOR ] STATE_NAME ; * STATE_DEPTH = "+" ; * INITIAL_STATE_INDICATOR = "#" * ENTER = "e(" SEND_ACTION | TRANSITION_ACTION | HALT_ACTION ")" ; * MESSAGES = { MSG_LIST MESSAGE_ACTIONS } ; * MSG_LIST = { MSG_NAME { "," MSG_NAME } }; * EXIT = "x(" SEND_ACTION | TRANSITION_ACTION | HALT_ACTION ")" ; * PROCESS_COMPLETION = PROCESS_IN_PARENT_OR_COMPLETE | PROCESS_COMPLETE ; * SEND_ACTION = "$" MSG_NAME ; * DEFER_ACTION = "%" MSG_NAME ; * TRANSITION_ACTION = ">" STATE_NAME ; * HALT_ACTION = ">" HALT ; * MESSAGE_ACTIONS = { "{" ACTION_LIST "}" } [ PROCESS_COMPLETION ] ; * ACTION_LIST = ACTION { (";" | "\n") ACTION } ; * ACTION = IF_ACTION | SEND_ACTION | DEFER_ACTION | TRANSITION_ACTION | HALT_ACTION ; * IF_ACTION = "if(" boolean_expression ")" "{" ACTION_LIST "}" * PROCESS_IN_PARENT_OR_COMPLETE = "^" ; * PROCESS_COMPLETE = "." ; * STATE_NAME = alpha_numeric_name ; * MSG_NAME = alpha_numeric_name | ALL_OTHER_MESSAGES ; * ALL_OTHER_MESSAGES = "*" ; * EXP = boolean_expression ; * * Idioms: * * { %* }. ::= All other messages will be deferred. */ public class HierarchicalStateMachine { private static final String TAG = "HierarchicalStateMachine"; private String mName; public static final int HSM_QUIT_CMD = -1; private static class HsmHandler extends Handler { /** The debug flag */ private boolean mDbg = false; /** The quit object */ private static final Object mQuitObj = new Object(); /** A list of messages that this state machine has processed */ private ProcessedMessages mProcessedMessages = new ProcessedMessages(); /** true if construction of the state machine has not been completed */ private boolean mIsConstructionCompleted; /** Stack used to manage the current hierarchy of states */ private StateInfo mStateStack[]; /** Top of mStateStack */ private int mStateStackTopIndex = -1; /** A temporary stack used to manage the state stack */ private StateInfo mTempStateStack[]; /** The top of the mTempStateStack */ private int mTempStateStackCount; /** State used when state machine is halted */ private HaltingState mHaltingState = new HaltingState(); /** State used when state machine is quitting */ private QuittingState mQuittingState = new QuittingState(); /** Reference to the HierarchicalStateMachine */ private HierarchicalStateMachine mHsm; /** * Information about a state. * Used to maintain the hierarchy. */ private class StateInfo { /** The state */ HierarchicalState state; /** The parent of this state, null if there is no parent */ StateInfo parentStateInfo; /** True when the state has been entered and on the stack */ boolean active; /** * Convert StateInfo to string */ @Override public String toString() { return "state=" + state.getName() + ",active=" + active + ",parent=" + ((parentStateInfo == null) ? "null" : parentStateInfo.state.getName()); } } /** The map of all of the states in the state machine */ private HashMap<HierarchicalState, StateInfo> mStateInfo = new HashMap<HierarchicalState, StateInfo>(); /** The initial state that will process the first message */ private HierarchicalState mInitialState; /** The destination state when transitionTo has been invoked */ private HierarchicalState mDestState; /** The list of deferred messages */ private ArrayList<Message> mDeferredMessages = new ArrayList<Message>(); /** * State entered when transitionToHaltingState is called. */ private class HaltingState extends HierarchicalState { @Override public boolean processMessage(Message msg) { mHsm.haltedProcessMessage(msg); return true; } } /** * State entered when a valid quit message is handled. */ private class QuittingState extends HierarchicalState { @Override public boolean processMessage(Message msg) { // Ignore return false; } } /** * Handle messages sent to the state machine by calling * the current state's processMessage. It also handles * the enter/exit calls and placing any deferred messages * back onto the queue when transitioning to a new state. */ @Override public final void handleMessage(Message msg) { if (mDbg) Log.d(TAG, "handleMessage: E msg.what=" + msg.what); /** * Check that construction was completed */ if (!mIsConstructionCompleted) { Log.e(TAG, "The start method not called, ignore msg: " + msg); return; } /** * Process the message abiding by the hierarchical semantics * and perform any requested transitions. */ processMsg(msg); performTransitions(); if (mDbg) Log.d(TAG, "handleMessage: X"); } /** * Do any transitions */ private void performTransitions() { /** * If transitionTo has been called, exit and then enter * the appropriate states. We loop on this to allow * enter and exit methods to use transitionTo. */ HierarchicalState destState = null; while (mDestState != null) { if (mDbg) Log.d(TAG, "handleMessage: new destination call exit"); /** * Save mDestState locally and set to null * to know if enter/exit use transitionTo. */ destState = mDestState; mDestState = null; /** * Determine the states to exit and enter and return the * common ancestor state of the enter/exit states. Then * invoke the exit methods then the enter methods. */ StateInfo commonStateInfo = setupTempStateStackWithStatesToEnter(destState); invokeExitMethods(commonStateInfo); int stateStackEnteringIndex = moveTempStateStackToStateStack(); invokeEnterMethods(stateStackEnteringIndex); /** * Since we have transitioned to a new state we need to have * any deferred messages moved to the front of the message queue * so they will be processed before any other messages in the * message queue. */ moveDeferredMessageAtFrontOfQueue(); } /** * After processing all transitions check and * see if the last transition was to quit or halt. */ if (destState != null) { if (destState == mQuittingState) { /** * We are quitting so ignore all messages. */ mHsm.quitting(); if (mHsm.mHsmThread != null) { // If we made the thread then quit looper getLooper().quit(); } } else if (destState == mHaltingState) { /** * Call halting() if we've transitioned to the halting * state. All subsequent messages will be processed in * in the halting state which invokes haltedProcessMessage(msg); */ mHsm.halting(); } } } /** * Complete the construction of the state machine. */ private final void completeConstruction() { if (mDbg) Log.d(TAG, "completeConstruction: E"); /** * Determine the maximum depth of the state hierarchy * so we can allocate the state stacks. */ int maxDepth = 0; for (StateInfo si : mStateInfo.values()) { int depth = 0; for (StateInfo i = si; i != null; depth++) { i = i.parentStateInfo; } if (maxDepth < depth) { maxDepth = depth; } } if (mDbg) Log.d(TAG, "completeConstruction: maxDepth=" + maxDepth); mStateStack = new StateInfo[maxDepth]; mTempStateStack = new StateInfo[maxDepth]; setupInitialStateStack(); /** * Construction is complete call all enter methods * starting at the first entry. */ mIsConstructionCompleted = true; invokeEnterMethods(0); /** * Perform any transitions requested by the enter methods */ performTransitions(); if (mDbg) Log.d(TAG, "completeConstruction: X"); } /** * Process the message. If the current state doesn't handle * it, call the states parent and so on. If it is never handled then * call the state machines unhandledMessage method. */ private final void processMsg(Message msg) { StateInfo curStateInfo = mStateStack[mStateStackTopIndex]; if (mDbg) { Log.d(TAG, "processMsg: " + curStateInfo.state.getName()); } while (!curStateInfo.state.processMessage(msg)) { /** * Not processed */ curStateInfo = curStateInfo.parentStateInfo; if (curStateInfo == null) { /** * No parents left so it's not handled */ mHsm.unhandledMessage(msg); if (isQuit(msg)) { transitionTo(mQuittingState); } break; } if (mDbg) { Log.d(TAG, "processMsg: " + curStateInfo.state.getName()); } } /** * Record that we processed the message */ if (curStateInfo != null) { HierarchicalState orgState = mStateStack[mStateStackTopIndex].state; mProcessedMessages.add(msg, curStateInfo.state, orgState); } else { mProcessedMessages.add(msg, null, null); } } /** * Call the exit method for each state from the top of stack * up to the common ancestor state. */ private final void invokeExitMethods(StateInfo commonStateInfo) { while ((mStateStackTopIndex >= 0) && (mStateStack[mStateStackTopIndex] != commonStateInfo)) { HierarchicalState curState = mStateStack[mStateStackTopIndex].state; if (mDbg) Log.d(TAG, "invokeExitMethods: " + curState.getName()); curState.exit(); mStateStack[mStateStackTopIndex].active = false; mStateStackTopIndex -= 1; } } /** * Invoke the enter method starting at the entering index to top of state stack */ private final void invokeEnterMethods(int stateStackEnteringIndex) { for (int i = stateStackEnteringIndex; i <= mStateStackTopIndex; i++) { if (mDbg) Log.d(TAG, "invokeEnterMethods: " + mStateStack[i].state.getName()); mStateStack[i].state.enter(); mStateStack[i].active = true; } } /** * Move the deferred message to the front of the message queue. */ private final void moveDeferredMessageAtFrontOfQueue() { /** * The oldest messages on the deferred list must be at * the front of the queue so start at the back, which * as the most resent message and end with the oldest * messages at the front of the queue. */ for (int i = mDeferredMessages.size() - 1; i >= 0; i-- ) { Message curMsg = mDeferredMessages.get(i); if (mDbg) Log.d(TAG, "moveDeferredMessageAtFrontOfQueue; what=" + curMsg.what); sendMessageAtFrontOfQueue(curMsg); } mDeferredMessages.clear(); } /** * Move the contents of the temporary stack to the state stack * reversing the order of the items on the temporary stack as * they are moved. * * @return index into mStateState where entering needs to start */ private final int moveTempStateStackToStateStack() { int startingIndex = mStateStackTopIndex + 1; int i = mTempStateStackCount - 1; int j = startingIndex; while (i >= 0) { if (mDbg) Log.d(TAG, "moveTempStackToStateStack: i=" + i + ",j=" + j); mStateStack[j] = mTempStateStack[i]; j += 1; i -= 1; } mStateStackTopIndex = j - 1; if (mDbg) { Log.d(TAG, "moveTempStackToStateStack: X mStateStackTop=" + mStateStackTopIndex + ",startingIndex=" + startingIndex + ",Top=" + mStateStack[mStateStackTopIndex].state.getName()); } return startingIndex; } /** * Setup the mTempStateStack with the states we are going to enter. * * This is found by searching up the destState's ancestors for a * state that is already active i.e. StateInfo.active == true. * The destStae and all of its inactive parents will be on the * TempStateStack as the list of states to enter. * * @return StateInfo of the common ancestor for the destState and * current state or null if there is no common parent. */ private final StateInfo setupTempStateStackWithStatesToEnter(HierarchicalState destState) { /** * Search up the parent list of the destination state for an active * state. Use a do while() loop as the destState must always be entered * even if it is active. This can happen if we are exiting/entering * the current state. */ mTempStateStackCount = 0; StateInfo curStateInfo = mStateInfo.get(destState); do { mTempStateStack[mTempStateStackCount++] = curStateInfo; curStateInfo = curStateInfo.parentStateInfo; } while ((curStateInfo != null) && !curStateInfo.active); if (mDbg) { Log.d(TAG, "setupTempStateStackWithStatesToEnter: X mTempStateStackCount=" + mTempStateStackCount + ",curStateInfo: " + curStateInfo); } return curStateInfo; } /** * Initialize StateStack to mInitialState. */ private final void setupInitialStateStack() { if (mDbg) { Log.d(TAG, "setupInitialStateStack: E mInitialState=" + mInitialState.getName()); } StateInfo curStateInfo = mStateInfo.get(mInitialState); for (mTempStateStackCount = 0; curStateInfo != null; mTempStateStackCount++) { mTempStateStack[mTempStateStackCount] = curStateInfo; curStateInfo = curStateInfo.parentStateInfo; } // Empty the StateStack mStateStackTopIndex = -1; moveTempStateStackToStateStack(); } /** * @return current state */ private final HierarchicalState getCurrentState() { return mStateStack[mStateStackTopIndex].state; } /** * Add a new state to the state machine. Bottom up addition * of states is allowed but the same state may only exist * in one hierarchy. * * @param state the state to add * @param parent the parent of state * @return stateInfo for this state */ private final StateInfo addState(HierarchicalState state, HierarchicalState parent) { if (mDbg) { Log.d(TAG, "addStateInternal: E state=" + state.getName() + ",parent=" + ((parent == null) ? "" : parent.getName())); } StateInfo parentStateInfo = null; if (parent != null) { parentStateInfo = mStateInfo.get(parent); if (parentStateInfo == null) { // Recursively add our parent as it's not been added yet. parentStateInfo = addState(parent, null); } } StateInfo stateInfo = mStateInfo.get(state); if (stateInfo == null) { stateInfo = new StateInfo(); mStateInfo.put(state, stateInfo); } // Validate that we aren't adding the same state in two different hierarchies. if ((stateInfo.parentStateInfo != null) && (stateInfo.parentStateInfo != parentStateInfo)) { throw new RuntimeException("state already added"); } stateInfo.state = state; stateInfo.parentStateInfo = parentStateInfo; stateInfo.active = false; if (mDbg) Log.d(TAG, "addStateInternal: X stateInfo: " + stateInfo); return stateInfo; } /** * Constructor * * @param looper for dispatching messages * @param hsm the hierarchical state machine */ private HsmHandler(Looper looper, HierarchicalStateMachine hsm) { super(looper); mHsm = hsm; addState(mHaltingState, null); addState(mQuittingState, null); } /** @see HierarchicalStateMachine#setInitialState(HierarchicalState) */ private final void setInitialState(HierarchicalState initialState) { if (mDbg) Log.d(TAG, "setInitialState: initialState" + initialState.getName()); mInitialState = initialState; } /** @see HierarchicalStateMachine#transitionTo(HierarchicalState) */ private final void transitionTo(HierarchicalState destState) { if (mDbg) Log.d(TAG, "StateMachine.transitionTo EX destState" + destState.getName()); mDestState = destState; } /** @see HierarchicalStateMachine#deferMessage(Message) */ private final void deferMessage(Message msg) { if (mDbg) Log.d(TAG, "deferMessage: msg=" + msg.what); /* Copy the "msg" to "newMsg" as "msg" will be recycled */ Message newMsg = obtainMessage(); newMsg.copyFrom(msg); mDeferredMessages.add(newMsg); } /** @see HierarchicalStateMachine#deferMessage(Message) */ private final void quit() { if (mDbg) Log.d(TAG, "quit:"); sendMessage(obtainMessage(HSM_QUIT_CMD, mQuitObj)); } /** @see HierarchicalStateMachine#isQuit(Message) */ private final boolean isQuit(Message msg) { return (msg.what == HSM_QUIT_CMD) && (msg.obj == mQuitObj); } /** @see HierarchicalStateMachine#isDbg() */ private final boolean isDbg() { return mDbg; } /** @see HierarchicalStateMachine#setDbg(boolean) */ private final void setDbg(boolean dbg) { mDbg = dbg; } /** @see HierarchicalStateMachine#setProcessedMessagesSize(int) */ private final void setProcessedMessagesSize(int maxSize) { mProcessedMessages.setSize(maxSize); } /** @see HierarchicalStateMachine#getProcessedMessagesSize() */ private final int getProcessedMessagesSize() { return mProcessedMessages.size(); } /** @see HierarchicalStateMachine#getProcessedMessagesCount() */ private final int getProcessedMessagesCount() { return mProcessedMessages.count(); } /** @see HierarchicalStateMachine#getProcessedMessage(int) */ private final ProcessedMessages.Info getProcessedMessage(int index) { return mProcessedMessages.get(index); } } private HsmHandler mHsmHandler; private HandlerThread mHsmThread; /** * Initialize. * * @param looper for this state machine * @param name of the state machine */ private void initStateMachine(String name, Looper looper) { mName = name; mHsmHandler = new HsmHandler(looper, this); } /** * Constructor creates an HSM with its own thread. * * @param name of the state machine */ protected HierarchicalStateMachine(String name) { mHsmThread = new HandlerThread(name); mHsmThread.start(); Looper looper = mHsmThread.getLooper(); initStateMachine(name, looper); } /** * Constructor creates an HSMStateMachine using the looper. * * @param name of the state machine */ protected HierarchicalStateMachine(String name, Looper looper) { initStateMachine(name, looper); } /** * Add a new state to the state machine * @param state the state to add * @param parent the parent of state */ protected final void addState(HierarchicalState state, HierarchicalState parent) { mHsmHandler.addState(state, parent); } /** * @return current state */ protected final HierarchicalState getCurrentState() { return mHsmHandler.getCurrentState(); } /** * Add a new state to the state machine, parent will be null * @param state to add */ protected final void addState(HierarchicalState state) { mHsmHandler.addState(state, null); } /** * Set the initial state. This must be invoked before * and messages are sent to the state machine. * * @param initialState is the state which will receive the first message. */ protected final void setInitialState(HierarchicalState initialState) { mHsmHandler.setInitialState(initialState); } /** * transition to destination state. Upon returning * from processMessage the current state's exit will * be executed and upon the next message arriving * destState.enter will be invoked. * * @param destState will be the state that receives the next message. */ protected final void transitionTo(HierarchicalState destState) { mHsmHandler.transitionTo(destState); } /** * transition to halt state. Upon returning * from processMessage we will exit all current * states, execute the halting() method and then * all subsequent messages haltedProcessMesage * will be called. */ protected final void transitionToHaltingState() { mHsmHandler.transitionTo(mHsmHandler.mHaltingState); } /** * Defer this message until next state transition. * Upon transitioning all deferred messages will be * placed on the queue and reprocessed in the original * order. (i.e. The next state the oldest messages will * be processed first) * * @param msg is deferred until the next transition. */ protected final void deferMessage(Message msg) { mHsmHandler.deferMessage(msg); } /** * Called when message wasn't handled * * @param msg that couldn't be handled. */ protected void unhandledMessage(Message msg) { Log.e(TAG, mName + " - unhandledMessage: msg.what=" + msg.what); } /** * Called for any message that is received after * transitionToHalting is called. */ protected void haltedProcessMessage(Message msg) { } /** * Called after the message that called transitionToHalting * is called and should be overridden by StateMachine's that * call transitionToHalting. */ protected void halting() { } /** * Called after the quitting message was NOT handled and * just before the quit actually occurs. */ protected void quitting() { } /** * @return the name */ public final String getName() { return mName; } /** * Set size of messages to maintain and clears all current messages. * * @param maxSize number of messages to maintain at anyone time. */ public final void setProcessedMessagesSize(int maxSize) { mHsmHandler.setProcessedMessagesSize(maxSize); } /** * @return number of messages processed */ public final int getProcessedMessagesSize() { return mHsmHandler.getProcessedMessagesSize(); } /** * @return the total number of messages processed */ public final int getProcessedMessagesCount() { return mHsmHandler.getProcessedMessagesCount(); } /** * @return a processed message */ public final ProcessedMessages.Info getProcessedMessage(int index) { return mHsmHandler.getProcessedMessage(index); } /** * @return Handler */ public final Handler getHandler() { return mHsmHandler; } /** * Get a message and set Message.target = this. * * @return message */ public final Message obtainMessage() { return Message.obtain(mHsmHandler); } /** * Get a message and set Message.target = this and what * * @param what is the assigned to Message.what. * @return message */ public final Message obtainMessage(int what) { return Message.obtain(mHsmHandler, what); } /** * Get a message and set Message.target = this, * what and obj. * * @param what is the assigned to Message.what. * @param obj is assigned to Message.obj. * @return message */ public final Message obtainMessage(int what, Object obj) { return Message.obtain(mHsmHandler, what, obj); } /** * Enqueue a message to this state machine. */ public final void sendMessage(int what) { mHsmHandler.sendMessage(obtainMessage(what)); } /** * Enqueue a message to this state machine. */ public final void sendMessage(int what, Object obj) { mHsmHandler.sendMessage(obtainMessage(what,obj)); } /** * Enqueue a message to this state machine. */ public final void sendMessage(Message msg) { mHsmHandler.sendMessage(msg); } /** * Enqueue a message to this state machine after a delay. */ public final void sendMessageDelayed(int what, long delayMillis) { mHsmHandler.sendMessageDelayed(obtainMessage(what), delayMillis); } /** * Enqueue a message to this state machine after a delay. */ public final void sendMessageDelayed(int what, Object obj, long delayMillis) { mHsmHandler.sendMessageDelayed(obtainMessage(what, obj), delayMillis); } /** * Enqueue a message to this state machine after a delay. */ public final void sendMessageDelayed(Message msg, long delayMillis) { mHsmHandler.sendMessageDelayed(msg, delayMillis); } /** * Enqueue a message to the front of the queue for this state machine. * Protected, may only be called by instances of HierarchicalStateMachine. */ protected final void sendMessageAtFrontOfQueue(int what, Object obj) { mHsmHandler.sendMessageAtFrontOfQueue(obtainMessage(what, obj)); } /** * Enqueue a message to the front of the queue for this state machine. * Protected, may only be called by instances of HierarchicalStateMachine. */ protected final void sendMessageAtFrontOfQueue(int what) { mHsmHandler.sendMessageAtFrontOfQueue(obtainMessage(what)); } /** * Enqueue a message to the front of the queue for this state machine. * Protected, may only be called by instances of HierarchicalStateMachine. */ protected final void sendMessageAtFrontOfQueue(Message msg) { mHsmHandler.sendMessageAtFrontOfQueue(msg); } /** * Conditionally quit the looper and stop execution. * * This sends the HSM_QUIT_MSG to the state machine and * if not handled by any state's processMessage then the * state machine will be stopped and no further messages * will be processed. */ public final void quit() { mHsmHandler.quit(); } /** * @return ture if msg is quit */ protected final boolean isQuit(Message msg) { return mHsmHandler.isQuit(msg); } /** * @return if debugging is enabled */ public boolean isDbg() { return mHsmHandler.isDbg(); } /** * Set debug enable/disabled. * * @param dbg is true to enable debugging. */ public void setDbg(boolean dbg) { mHsmHandler.setDbg(dbg); } /** * Start the state machine. */ public void start() { /** Send the complete construction message */ mHsmHandler.completeConstruction(); } }