/******************************************************************************* * Copyright (c) 2011, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the <organization> nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL DANIEL MURPHY BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ /** * Created at 4:56:29 AM Jan 14, 2011 */ package org.jbox2d.gwt.showcase.client.example; import java.util.List; import org.jbox2d.collision.shapes.CircleShape; import org.jbox2d.collision.shapes.PolygonShape; import org.jbox2d.common.Vec2; import org.jbox2d.dynamics.Body; import org.jbox2d.dynamics.BodyDef; import org.jbox2d.dynamics.BodyType; import org.jbox2d.dynamics.FixtureDef; import org.jbox2d.gwt.showcase.client.framework.BaseExample; import org.jbox2d.gwt.showcase.client.framework.ShowcaseSettings; /** * @author Daniel Murphy */ public class VerticalStack extends BaseExample { public static final int e_columnCount = 5; public static final int e_rowCount = 16; Body m_bullet; Body m_bodies[] = new Body[e_rowCount * e_columnCount]; int m_indices[] = new int[e_rowCount * e_columnCount]; /** * @see org.jbox2d.testbed.framework.TestbedTest#initTest() */ @Override public void initTest() { { BodyDef bd = new BodyDef(); Body ground = m_world.createBody(bd); PolygonShape shape = new PolygonShape(); shape.setAsEdge(new Vec2(-40.0f, 0.0f), new Vec2(40.0f, 0.0f)); ground.createFixture(shape, 0.0f); shape.setAsEdge(new Vec2(20.0f, 0.0f), new Vec2(20.0f, 20.0f)); ground.createFixture(shape, 0.0f); } float xs[] = new float[]{0.0f, -10.0f, -5.0f, 5.0f, 10.0f}; for (int j = 0; j < e_columnCount; ++j) { PolygonShape shape = new PolygonShape(); shape.setAsBox(0.5f, 0.5f); FixtureDef fd = new FixtureDef(); fd.shape = shape; fd.density = 1.0f; fd.friction = 0.3f; for (int i = 0; i < e_rowCount; ++i) { BodyDef bd = new BodyDef(); bd.type = BodyType.DYNAMIC; int n = j * e_rowCount + i; assert(n < e_rowCount * e_columnCount); m_indices[n] = n; bd.userData = m_indices[n]; float x = 0.0f; //float x = RandomFloat(-0.02f, 0.02f); //float x = i % 2 == 0 ? -0.025f : 0.025f; bd.position.set(xs[j] + x, 0.752f + 1.54f * i); Body body = m_world.createBody(bd); m_bodies[n] = body; body.createFixture(fd); } } m_bullet = null; } /** * @see org.jbox2d.testbed.framework.TestbedTest#keyPressed(char, int) */ @Override public void keyPressed(char argKeyChar, int argKeyCode, ShowcaseSettings settings) { switch (argKeyChar) { case ',': if (m_bullet != null) { m_world.destroyBody(m_bullet); m_bullet = null; } { CircleShape shape = new CircleShape(); shape.m_radius = 0.25f; FixtureDef fd = new FixtureDef(); fd.shape = shape; fd.density = 20.0f; fd.restitution = 0.05f; BodyDef bd = new BodyDef(); bd.type = BodyType.DYNAMIC; bd.bullet = true; bd.position.set(-31.0f, 5.0f); m_bullet = m_world.createBody(bd); m_bullet.createFixture(fd); m_bullet.setLinearVelocity(new Vec2(400.0f, 0.0f)); } break; } } @Override public List<String> getInstructions() { List<String> instructions = super.getInstructions(); instructions.add("Press ',' to launch bullet."); return instructions; } /** * @see org.jbox2d.testbed.framework.TestbedTest#getTestName() */ @Override public String getTestName() { return "Vertical Stack"; } }