/*******************************************************************************
* Copyright (c) 2011, Daniel Murphy
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL DANIEL MURPHY BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
/**
* Created at 4:56:29 AM Jan 14, 2011
*/
package org.jbox2d.gwt.showcase.client.example;
import java.util.List;
import org.jbox2d.collision.shapes.CircleShape;
import org.jbox2d.collision.shapes.PolygonShape;
import org.jbox2d.common.Vec2;
import org.jbox2d.dynamics.Body;
import org.jbox2d.dynamics.BodyDef;
import org.jbox2d.dynamics.BodyType;
import org.jbox2d.dynamics.FixtureDef;
import org.jbox2d.gwt.showcase.client.framework.BaseExample;
import org.jbox2d.gwt.showcase.client.framework.ShowcaseSettings;
/**
* @author Daniel Murphy
*/
public class VerticalStack extends BaseExample {
public static final int e_columnCount = 5;
public static final int e_rowCount = 16;
Body m_bullet;
Body m_bodies[] = new Body[e_rowCount * e_columnCount];
int m_indices[] = new int[e_rowCount * e_columnCount];
/**
* @see org.jbox2d.testbed.framework.TestbedTest#initTest()
*/
@Override
public void initTest() {
{
BodyDef bd = new BodyDef();
Body ground = m_world.createBody(bd);
PolygonShape shape = new PolygonShape();
shape.setAsEdge(new Vec2(-40.0f, 0.0f), new Vec2(40.0f, 0.0f));
ground.createFixture(shape, 0.0f);
shape.setAsEdge(new Vec2(20.0f, 0.0f), new Vec2(20.0f, 20.0f));
ground.createFixture(shape, 0.0f);
}
float xs[] = new float[]{0.0f, -10.0f, -5.0f, 5.0f, 10.0f};
for (int j = 0; j < e_columnCount; ++j)
{
PolygonShape shape = new PolygonShape();
shape.setAsBox(0.5f, 0.5f);
FixtureDef fd = new FixtureDef();
fd.shape = shape;
fd.density = 1.0f;
fd.friction = 0.3f;
for (int i = 0; i < e_rowCount; ++i)
{
BodyDef bd = new BodyDef();
bd.type = BodyType.DYNAMIC;
int n = j * e_rowCount + i;
assert(n < e_rowCount * e_columnCount);
m_indices[n] = n;
bd.userData = m_indices[n];
float x = 0.0f;
//float x = RandomFloat(-0.02f, 0.02f);
//float x = i % 2 == 0 ? -0.025f : 0.025f;
bd.position.set(xs[j] + x, 0.752f + 1.54f * i);
Body body = m_world.createBody(bd);
m_bodies[n] = body;
body.createFixture(fd);
}
}
m_bullet = null;
}
/**
* @see org.jbox2d.testbed.framework.TestbedTest#keyPressed(char, int)
*/
@Override
public void keyPressed(char argKeyChar, int argKeyCode, ShowcaseSettings settings) {
switch (argKeyChar)
{
case ',':
if (m_bullet != null)
{
m_world.destroyBody(m_bullet);
m_bullet = null;
}
{
CircleShape shape = new CircleShape();
shape.m_radius = 0.25f;
FixtureDef fd = new FixtureDef();
fd.shape = shape;
fd.density = 20.0f;
fd.restitution = 0.05f;
BodyDef bd = new BodyDef();
bd.type = BodyType.DYNAMIC;
bd.bullet = true;
bd.position.set(-31.0f, 5.0f);
m_bullet = m_world.createBody(bd);
m_bullet.createFixture(fd);
m_bullet.setLinearVelocity(new Vec2(400.0f, 0.0f));
}
break;
}
}
@Override
public List<String> getInstructions() {
List<String> instructions = super.getInstructions();
instructions.add("Press ',' to launch bullet.");
return instructions;
}
/**
* @see org.jbox2d.testbed.framework.TestbedTest#getTestName()
*/
@Override
public String getTestName() {
return "Vertical Stack";
}
}