/******************************************************************************* * Copyright (c) 2011, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the <organization> nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL DANIEL MURPHY BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ /** * Created at 8:41:50 PM Jan 23, 2011 */ package org.jbox2d.gwt.showcase.client.example; import org.jbox2d.collision.shapes.PolygonShape; import org.jbox2d.common.Vec2; import org.jbox2d.dynamics.Body; import org.jbox2d.dynamics.BodyDef; import org.jbox2d.dynamics.BodyType; import org.jbox2d.dynamics.FixtureDef; import org.jbox2d.dynamics.World; import org.jbox2d.gwt.showcase.client.framework.BaseExample; /** * @author Daniel Murphy */ public class DominoTower extends BaseExample { private boolean firstTime = true; final float dwidth = .20f; final float dheight = 1.0f; float ddensity;// = 10f; final float dfriction = 0.1f; int baseCount = 25; public void makeDomino(float x, float y, boolean horizontal, World world) { PolygonShape sd = new PolygonShape(); sd.setAsBox(.5f*dwidth, .5f*dheight); FixtureDef fd = new FixtureDef(); fd.shape = sd; fd.density = ddensity; BodyDef bd = new BodyDef(); bd.type = BodyType.DYNAMIC; fd.friction = dfriction; fd.restitution = 0.65f; bd.position = new Vec2(x, y); bd.angle = horizontal? (float)(Math.PI/2.0):0f; Body myBody = world.createBody(bd); myBody.createFixture(fd); } /** * @see org.jbox2d.testbed.framework.TestbedTest#initTest() */ @Override public void initTest() { if (firstTime) { setCamera(0f, 12f, 10f); firstTime = false; } { // Floor PolygonShape sd = new PolygonShape(); sd.setAsBox(50.0f, 10.0f); BodyDef bd = new BodyDef(); bd.position = new Vec2(0.0f, -10.0f); m_world.createBody(bd).createFixture(sd, 0f); } { ddensity = 10f; //Make bullet PolygonShape sd = new PolygonShape(); sd.setAsBox(.7f, .7f); FixtureDef fd = new FixtureDef(); fd.density = 35f; BodyDef bd = new BodyDef(); bd.type = BodyType.DYNAMIC; fd.shape = sd; fd.friction = 0f; fd.restitution = 0.85f; bd.bullet = true; //bd.addShape(sd); bd.position = new Vec2(30f, 50f); Body b = m_world.createBody(bd); b.createFixture(fd); b.setLinearVelocity(new Vec2(-25f,-25f)); b.setAngularVelocity(6.7f); fd.density = 25f; bd.position = new Vec2(-30, 25f); b = m_world.createBody(bd); b.createFixture(fd); b.setLinearVelocity(new Vec2(35f, -10f)); b.setAngularVelocity(-8.3f); } { float currX; //Make base for (int i=0; i<baseCount; ++i) { currX = i*1.5f*dheight - (1.5f*dheight*baseCount/2f); makeDomino(currX, dheight/2.0f, false, m_world); makeDomino(currX, dheight+dwidth/2.0f, true, m_world); } currX = baseCount*1.5f*dheight - (1.5f*dheight*baseCount/2f); //Make 'I's for (int j=1; j<baseCount; ++j) { if (j > 3) ddensity *= .8f; float currY = dheight*.5f + (dheight+2f*dwidth)*.99f*j; //y at center of 'I' structure for (int i=0; i<baseCount - j; ++i) { currX = i*1.5f*dheight - (1.5f*dheight*(baseCount-j)/2f);// + parent.random(-.05f, .05f); ddensity *= 2.5f; if (i==0) { makeDomino(currX - (1.25f*dheight) + .5f*dwidth, currY-dwidth, false, m_world); } if (i==baseCount-j-1) { //if (j != 1) //djm: why is this here? it makes it off balance makeDomino(currX + (1.25f*dheight) - .5f*dwidth, currY-dwidth, false, m_world); } ddensity /= 2.5f; makeDomino(currX, currY, false, m_world); makeDomino(currX, currY+.5f*(dwidth+dheight), true, m_world); makeDomino(currX, currY-.5f*(dwidth+dheight), true, m_world); } } } } /** * @see org.jbox2d.testbed.framework.TestbedTest#getTestName() */ @Override public String getTestName() { return "Domino Tower"; } }