/******************************************************************************* * Copyright (c) 2011, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the <organization> nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL DANIEL MURPHY BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ /** * Created at 4:11:55 AM Jan 15, 2011 */ package org.jbox2d.gwt.showcase.client.example; import org.jbox2d.collision.shapes.CircleShape; import org.jbox2d.collision.shapes.PolygonShape; import org.jbox2d.common.Vec2; import org.jbox2d.dynamics.Body; import org.jbox2d.dynamics.BodyDef; import org.jbox2d.dynamics.BodyType; import org.jbox2d.dynamics.FixtureDef; import org.jbox2d.dynamics.joints.WeldJointDef; import org.jbox2d.gwt.showcase.client.framework.BaseExample; /** * @author Daniel Murphy */ public class Cantilever extends BaseExample { Body m_middle; int e_count = 8; /** * @see org.jbox2d.testbed.framework.TestbedTest#initTest() */ @Override public void initTest() { Body ground = null; { BodyDef bd = new BodyDef(); ground = m_world.createBody(bd); PolygonShape shape = new PolygonShape(); shape.setAsEdge(new Vec2(-40.0f, 0.0f), new Vec2(40.0f, 0.0f)); ground.createFixture(shape, 0.0f); } { PolygonShape shape = new PolygonShape(); shape.setAsBox(0.5f, 0.125f); FixtureDef fd = new FixtureDef(); fd.shape = shape; fd.density = 20.0f; WeldJointDef jd = new WeldJointDef(); Body prevBody = ground; for (int i = 0; i < e_count; ++i) { BodyDef bd = new BodyDef(); bd.type = BodyType.DYNAMIC; bd.position.set(-14.5f + 1.0f * i, 5.0f); Body body = m_world.createBody(bd); body.createFixture(fd); Vec2 anchor = new Vec2(-15.0f + 1.0f * i, 5.0f); jd.initialize(prevBody, body, anchor); m_world.createJoint(jd); prevBody = body; } } { PolygonShape shape = new PolygonShape(); shape.setAsBox(0.5f, 0.125f); FixtureDef fd = new FixtureDef(); fd.shape = shape; fd.density = 20.0f; WeldJointDef jd = new WeldJointDef(); Body prevBody = ground; for (int i = 0; i < e_count; ++i) { BodyDef bd = new BodyDef(); bd.type = BodyType.DYNAMIC; bd.position.set(-14.5f + 1.0f * i, 15.0f); bd.inertiaScale = 10.0f; Body body = m_world.createBody(bd); body.createFixture(fd); Vec2 anchor = new Vec2(-15.0f + 1.0f * i, 15.0f); jd.initialize(prevBody, body, anchor); m_world.createJoint(jd); prevBody = body; } } { PolygonShape shape = new PolygonShape(); shape.setAsBox(0.5f, 0.125f); FixtureDef fd = new FixtureDef(); fd.shape = shape; fd.density = 20.0f; WeldJointDef jd = new WeldJointDef(); Body prevBody = ground; for (int i = 0; i < e_count; ++i) { BodyDef bd = new BodyDef(); bd.type = BodyType.DYNAMIC; bd.position.set(-4.5f + 1.0f * i, 5.0f); Body body = m_world.createBody(bd); body.createFixture(fd); if (i > 0) { Vec2 anchor = new Vec2(-5.0f + 1.0f * i, 5.0f); jd.initialize(prevBody, body, anchor); m_world.createJoint(jd); } prevBody = body; } } { PolygonShape shape = new PolygonShape(); shape.setAsBox(0.5f, 0.125f); FixtureDef fd = new FixtureDef(); fd.shape = shape; fd.density = 20.0f; WeldJointDef jd = new WeldJointDef(); Body prevBody = ground; for (int i = 0; i < e_count; ++i) { BodyDef bd = new BodyDef(); bd.type = BodyType.DYNAMIC; bd.position.set(5.5f + 1.0f * i, 10.0f); bd.inertiaScale = 10.0f; Body body = m_world.createBody(bd); body.createFixture(fd); if (i > 0) { Vec2 anchor = new Vec2(5.0f + 1.0f * i, 10.0f); jd.initialize(prevBody, body, anchor); m_world.createJoint(jd); } prevBody = body; } } for (int i = 0; i < 2; ++i) { Vec2 vertices[] = new Vec2[3]; vertices[0] = new Vec2(-0.5f, 0.0f); vertices[1] = new Vec2(0.5f, 0.0f); vertices[2] = new Vec2(0.0f, 1.5f); PolygonShape shape = new PolygonShape(); shape.set(vertices, 3); FixtureDef fd = new FixtureDef(); fd.shape = shape; fd.density = 1.0f; BodyDef bd = new BodyDef(); bd.type = BodyType.DYNAMIC; bd.position.set(-8.0f + 8.0f * i, 12.0f); Body body = m_world.createBody(bd); body.createFixture(fd); } for (int i = 0; i < 2; ++i) { CircleShape shape = new CircleShape(); shape.m_radius = 0.5f; FixtureDef fd = new FixtureDef(); fd.shape = shape; fd.density = 1.0f; BodyDef bd = new BodyDef(); bd.type = BodyType.DYNAMIC; bd.position.set(-6.0f + 6.0f * i, 10.0f); Body body = m_world.createBody(bd); body.createFixture(fd); } } /** * @see org.jbox2d.testbed.framework.TestbedTest#getTestName() */ @Override public String getTestName() { return "Cantilever"; } }