/******************************************************************************* * Copyright (c) 2011, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the <organization> nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL DANIEL MURPHY BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ /** * Created at 2:51:18 PM Jan 23, 2011 */ package org.jbox2d.gwt.showcase.client.example; import java.util.HashSet; import org.jbox2d.collision.shapes.CircleShape; import org.jbox2d.collision.shapes.PolygonShape; import org.jbox2d.common.MathUtils; import org.jbox2d.common.Vec2; import org.jbox2d.dynamics.Body; import org.jbox2d.dynamics.BodyDef; import org.jbox2d.dynamics.BodyType; import org.jbox2d.dynamics.FixtureDef; import org.jbox2d.gwt.showcase.client.framework.BaseExample; import org.jbox2d.gwt.showcase.client.framework.ContactPoint; import org.jbox2d.gwt.showcase.client.framework.ShowcaseSettings; /** * @author Daniel Murphy */ public class CollisionProcessing extends BaseExample { /** * @see org.jbox2d.testbed.framework.TestbedTest#initTest() */ @Override public void initTest() { // Ground body { PolygonShape shape = new PolygonShape(); shape.setAsEdge(new Vec2(-50.0f, 0.0f), new Vec2(50.0f, 0.0f)); FixtureDef sd = new FixtureDef(); sd.shape = shape; BodyDef bd = new BodyDef(); Body ground = m_world.createBody(bd); ground.createFixture(sd); } float xLo = -5.0f, xHi = 5.0f; float yLo = 2.0f, yHi = 35.0f; // Small triangle Vec2 vertices[] = new Vec2[3]; vertices[0] = new Vec2(-1.0f, 0.0f); vertices[1] = new Vec2(1.0f, 0.0f); vertices[2] = new Vec2(0.0f, 2.0f); PolygonShape polygon = new PolygonShape(); polygon.set(vertices, 3); FixtureDef triangleShapeDef = new FixtureDef(); triangleShapeDef.shape = polygon; triangleShapeDef.density = 1.0f; BodyDef triangleBodyDef = new BodyDef(); triangleBodyDef.type = BodyType.DYNAMIC; triangleBodyDef.position.set(MathUtils.randomFloat(xLo, xHi), MathUtils.randomFloat(yLo, yHi)); Body body1 = m_world.createBody(triangleBodyDef); body1.createFixture(triangleShapeDef); // Large triangle (recycle definitions) vertices[0].mulLocal(2.0f); vertices[1].mulLocal(2.0f); vertices[2].mulLocal(2.0f); polygon.set(vertices, 3); triangleBodyDef.position.set(MathUtils.randomFloat(xLo, xHi), MathUtils.randomFloat(yLo, yHi)); Body body2 = m_world.createBody(triangleBodyDef); body2.createFixture(triangleShapeDef); // Small box polygon.setAsBox(1.0f, 0.5f); FixtureDef boxShapeDef = new FixtureDef(); boxShapeDef.shape = polygon; boxShapeDef.density = 1.0f; BodyDef boxBodyDef = new BodyDef(); boxBodyDef.type = BodyType.DYNAMIC; boxBodyDef.position.set(MathUtils.randomFloat(xLo, xHi), MathUtils.randomFloat(yLo, yHi)); Body body3 = m_world.createBody(boxBodyDef); body3.createFixture(boxShapeDef); // Large box (recycle definitions) polygon.setAsBox(2.0f, 1.0f); boxBodyDef.position.set(MathUtils.randomFloat(xLo, xHi), MathUtils.randomFloat(yLo, yHi)); Body body4 = m_world.createBody(boxBodyDef); body4.createFixture(boxShapeDef); // Small circle CircleShape circle = new CircleShape(); circle.m_radius = 1.0f; FixtureDef circleShapeDef = new FixtureDef(); circleShapeDef.shape = circle; circleShapeDef.density = 1.0f; BodyDef circleBodyDef = new BodyDef(); circleBodyDef.type = BodyType.DYNAMIC; circleBodyDef.position.set(MathUtils.randomFloat(xLo, xHi), MathUtils.randomFloat(yLo, yHi)); Body body5 = m_world.createBody(circleBodyDef); body5.createFixture(circleShapeDef); // Large circle circle.m_radius *= 2.0f; circleBodyDef.position.set(MathUtils.randomFloat(xLo, xHi), MathUtils.randomFloat(yLo, yHi)); Body body6 = m_world.createBody(circleBodyDef); body6.createFixture(circleShapeDef); } /** * @see org.jbox2d.testbed.framework.TestbedTest#step(org.jbox2d.testbed.framework.ShowcaseSettings) */ @Override public void step(ShowcaseSettings settings) { super.step(settings); // We are going to destroy some bodies according to contact // points. We must buffer the bodies that should be destroyed // because they may belong to multiple contact points. HashSet<Body> nuke = new HashSet<Body>(); // Traverse the contact results. Destroy bodies that // are touching heavier bodies. for (int i = 0; i < m_pointCount; ++i) { ContactPoint point = points[i]; Body body1 = point.fixtureA.getBody(); Body body2 = point.fixtureB.getBody(); float mass1 = body1.getMass(); float mass2 = body2.getMass(); if (mass1 > 0.0f && mass2 > 0.0f) { if (mass2 > mass1) { nuke.add(body1); } else { nuke.add(body2); } } } // Sort the nuke array to group duplicates. // Arrays.sort(nuke); // Destroy the bodies, skipping duplicates. for (Body b : nuke) { if (b != m_bomb) { m_world.destroyBody(b); } } } /** * @see org.jbox2d.testbed.framework.TestbedTest#getTestName() */ @Override public String getTestName() { return "Collision Processing"; } }