/******************************************************************************* * Copyright (c) 2011, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the <organization> nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL DANIEL MURPHY BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ /* * JBox2D - A Java Port of Erin Catto's Box2D * * JBox2D homepage: http://jbox2d.sourceforge.net/ * Box2D homepage: http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package org.jbox2d.gwt.showcase.client.example; import org.jbox2d.collision.shapes.CircleShape; import org.jbox2d.collision.shapes.PolygonShape; import org.jbox2d.common.MathUtils; import org.jbox2d.common.Vec2; import org.jbox2d.dynamics.Body; import org.jbox2d.dynamics.BodyDef; import org.jbox2d.dynamics.BodyType; import org.jbox2d.dynamics.FixtureDef; import org.jbox2d.dynamics.joints.ConstantVolumeJointDef; import org.jbox2d.gwt.showcase.client.framework.BaseExample; public class BlobTest4 extends BaseExample { private boolean firstTime = true; @Override public void initTest() { if (firstTime) { setCamera(0.0f,10.0f,20.0f); firstTime = false; } Body ground = null; { PolygonShape sd = new PolygonShape(); sd.setAsBox(50.0f, 0.4f); BodyDef bd = new BodyDef(); bd.position.set(0.0f, 0.0f); ground = m_world.createBody(bd); ground.createFixture(sd,0f); sd.setAsBox(0.4f,50.0f,new Vec2(-10.0f,0.0f), 0.0f); ground.createFixture(sd, 0f); sd.setAsBox(0.4f,50.0f,new Vec2(10.0f,0.0f), 0.0f); ground.createFixture(sd, 0f); } ConstantVolumeJointDef cvjd = new ConstantVolumeJointDef(); float cx = 0.0f; float cy = 10.0f; float rx = 5.0f; float ry = 5.0f; int nBodies = 20; float bodyRadius = 0.5f; for (int i=0; i<nBodies; ++i) { float angle = MathUtils.map(i, 0, nBodies, 0, 2*3.1415f); BodyDef bd = new BodyDef(); //bd.isBullet = true; bd.fixedRotation = true; float x = cx + rx * (float)Math.sin(angle); float y = cy + ry * (float)Math.cos(angle); bd.position.set(new Vec2(x,y)); bd.type = BodyType.DYNAMIC; Body body = m_world.createBody(bd); FixtureDef fd = new FixtureDef(); CircleShape cd = new CircleShape(); cd.m_radius = bodyRadius; fd.shape = cd; fd.density = 1.0f; fd.filter.groupIndex = -2; body.createFixture(fd); cvjd.addBody(body); } cvjd.frequencyHz = 10.0f; cvjd.dampingRatio = 1.0f; m_world.createJoint(cvjd); BodyDef bd2 = new BodyDef(); bd2.type = BodyType.DYNAMIC; PolygonShape psd = new PolygonShape(); psd.setAsBox(3.0f,1.5f,new Vec2(cx,cy+15.0f),0.0f); bd2.position = new Vec2(cx,cy+15.0f); Body fallingBox = m_world.createBody(bd2); fallingBox.createFixture(psd,1.0f); } @Override public String getTestName() { return "Blob Joint"; } }