/******************************************************************************* * Copyright (c) 2011, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the <organization> nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL DANIEL MURPHY BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ /** * Created at 8:02:54 PM Jan 23, 2011 */ package org.jbox2d.gwt.showcase.client.example; import java.util.List; import org.jbox2d.collision.shapes.CircleShape; import org.jbox2d.collision.shapes.PolygonShape; import org.jbox2d.common.MathUtils; import org.jbox2d.common.Vec2; import org.jbox2d.dynamics.Body; import org.jbox2d.dynamics.BodyDef; import org.jbox2d.dynamics.BodyType; import org.jbox2d.dynamics.FixtureDef; import org.jbox2d.dynamics.joints.RevoluteJoint; import org.jbox2d.dynamics.joints.RevoluteJointDef; import org.jbox2d.gwt.showcase.client.framework.BaseExample; import org.jbox2d.gwt.showcase.client.framework.ShowcaseSettings; /** * @author Daniel Murphy */ public class CircleStress extends BaseExample { private boolean firstTime = true; private RevoluteJoint joint; /** * @see org.jbox2d.testbed.framework.TestbedTest#initTest() */ @Override public void initTest() { if (firstTime) { setCamera(0f, 20f, 5f); firstTime = false; } { BodyDef bd = new BodyDef(); Body ground = m_world.createBody(bd); PolygonShape shape = new PolygonShape(); shape.setAsEdge(new Vec2(-40.0f, 0.0f), new Vec2(40.0f, 0.0f)); ground.createFixture(shape, 0.0f); } Body leftWall = null; Body rightWall = null; { // Ground PolygonShape sd = new PolygonShape(); sd.setAsBox(50.0f, 10.0f); BodyDef bd = new BodyDef(); bd.type = BodyType.STATIC; bd.position = new Vec2(0.0f, -10.0f); Body b = m_world.createBody(bd); FixtureDef fd = new FixtureDef(); fd.shape = sd; fd.friction = 1.0f; b.createFixture(fd); // Walls sd.setAsBox(3.0f,50.0f); bd = new BodyDef(); bd.position = new Vec2(45.0f,25.0f); rightWall = m_world.createBody(bd); rightWall.createFixture(sd, 0); bd.position = new Vec2(-45.0f,25.0f); leftWall = m_world.createBody(bd); leftWall.createFixture(sd, 0); // Corners bd = new BodyDef(); sd.setAsBox(20.0f,3.0f); bd.angle = (float)(-Math.PI/4.0); bd.position = new Vec2(-35f,8.0f); Body myBod = m_world.createBody(bd); myBod.createFixture(sd, 0); bd.angle = (float)(Math.PI/4.0); bd.position = new Vec2(35f,8.0f); myBod = m_world.createBody(bd); myBod.createFixture(sd, 0); // top sd.setAsBox(50.0f, 10.0f); bd.type = BodyType.STATIC; bd.angle = 0; bd.position = new Vec2(0.0f, 75.0f); b = m_world.createBody(bd); fd.shape = sd; fd.friction = 1.0f; b.createFixture(fd); } CircleShape cd; FixtureDef fd = new FixtureDef(); BodyDef bd = new BodyDef(); bd.type = BodyType.DYNAMIC; int numPieces = 5; float radius = 6f; bd.position = new Vec2(0.0f,10.0f); Body body = m_world.createBody(bd); for (int i=0; i<numPieces; i++) { cd = new CircleShape(); cd.m_radius = 1.2f; fd.shape = cd; fd.density = 25; fd.friction = .1f; fd.restitution = .9f; float xPos = radius * (float)Math.cos(2f*Math.PI * (i / (float)(numPieces))); float yPos = radius * (float)Math.sin(2f*Math.PI * (i / (float)(numPieces))); cd.m_p.set(xPos,yPos); body.createFixture(fd); } body.setBullet(false); RevoluteJointDef rjd = new RevoluteJointDef(); rjd.initialize(body,m_groundBody,body.getPosition()); rjd.motorSpeed = MathUtils.PI; rjd.maxMotorTorque = 1000000.0f; rjd.enableMotor = true; joint = (RevoluteJoint)m_world.createJoint(rjd); { int loadSize = 41; for (int j=0; j<15; j++){ for (int i=0; i<loadSize; i++) { CircleShape circ = new CircleShape(); BodyDef bod = new BodyDef(); bod.type = BodyType.DYNAMIC; circ.m_radius = 1.0f+(i%2==0?1.0f:-1.0f)*.5f*MathUtils.randomFloat(.5f, 1f); FixtureDef fd2 = new FixtureDef(); fd2.shape = circ; fd2.density = circ.m_radius*1.5f; fd2.friction = 0.5f; fd2.restitution = 0.7f; float xPos = -39f + 2*i; float yPos = 50f+j; bod.position = new Vec2(xPos,yPos); Body myBody = m_world.createBody(bod); myBody.createFixture(fd2); } } } m_world.setGravity(new Vec2(0, -50)); } /** * @see org.jbox2d.testbed.framework.TestbedTest#keyPressed(char, int) */ @Override public void keyPressed(char argKeyChar, int argKeyCode, ShowcaseSettings settings) { switch(argKeyChar){ case 's': joint.setMotorSpeed(0); break; case '1': joint.setMotorSpeed(MathUtils.PI); break; case '2': joint.setMotorSpeed(MathUtils.PI*2); break; case '3': joint.setMotorSpeed(MathUtils.PI*3); break; case '4': joint.setMotorSpeed(MathUtils.PI*6); break; case '5': joint.setMotorSpeed(MathUtils.PI*10); break; } } @Override public List<String> getInstructions() { List<String> instructions = super.getInstructions(); instructions.add("Press 's' to stop, and '1' - '5' to change speeds"); return instructions; } /** * @see org.jbox2d.testbed.framework.TestbedTest#getTestName() */ @Override public String getTestName() { return "Circle Stress Test"; } }