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* Copyright (c) 2011, Daniel Murphy
* All rights reserved.
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* modification, are permitted provided that the following conditions are met:
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* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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******************************************************************************/
package org.jbox2d.gwt.showcase.client.example;
import org.jbox2d.collision.shapes.PolygonShape;
import org.jbox2d.common.Vec2;
import org.jbox2d.dynamics.Body;
import org.jbox2d.dynamics.BodyDef;
import org.jbox2d.dynamics.BodyType;
import org.jbox2d.dynamics.FixtureDef;
import org.jbox2d.gwt.showcase.client.framework.BaseExample;
public class VaryingFrictionTest extends BaseExample {
@Override
public String getTestName() {
return "Varying Friction";
}
@Override
public void initTest() {
{
BodyDef bd = new BodyDef();
Body ground = m_world.createBody(bd);
PolygonShape shape = new PolygonShape();
shape.setAsEdge(new Vec2(-40.0f, 0.0f),new Vec2(40.0f, 0.0f));
ground.createFixture(shape, 0.0f);
}
{
PolygonShape shape = new PolygonShape();
shape.setAsBox(13.0f, 0.25f);
BodyDef bd = new BodyDef();
bd.position.set(-4.0f, 22.0f);
bd.angle = -0.25f;
Body ground = m_world.createBody(bd);
ground.createFixture(shape, 0.0f);
}
{
PolygonShape shape = new PolygonShape();
shape.setAsBox(0.25f, 1.0f);
BodyDef bd = new BodyDef();
bd.position.set(10.5f, 19.0f);
Body ground = m_world.createBody(bd);
ground.createFixture(shape, 0.0f);
}
{
PolygonShape shape = new PolygonShape();
shape.setAsBox(13.0f, 0.25f);
BodyDef bd = new BodyDef();
bd.position.set(4.0f, 14.0f);
bd.angle = 0.25f;
Body ground = m_world.createBody(bd);
ground.createFixture(shape, 0.0f);
}
{
PolygonShape shape = new PolygonShape();
shape.setAsBox(0.25f, 1.0f);
BodyDef bd = new BodyDef();
bd.position.set(-10.5f, 11.0f);
Body ground = m_world.createBody(bd);
ground.createFixture(shape, 0.0f);
}
{
PolygonShape shape = new PolygonShape();
shape.setAsBox(13.0f, 0.25f);
BodyDef bd = new BodyDef();
bd.position.set(-4.0f, 6.0f);
bd.angle = -0.25f;
Body ground = m_world.createBody(bd);
ground.createFixture(shape, 0.0f);
}
{
PolygonShape shape = new PolygonShape();
shape.setAsBox(0.5f, 0.5f);
FixtureDef fd = new FixtureDef();
fd.shape = shape;
fd.density = 25.0f;
float friction[] = {0.75f, 0.5f, 0.35f, 0.1f, 0.0f};
for (int i = 0; i < 5; ++i)
{
BodyDef bd = new BodyDef();
bd.type = BodyType.DYNAMIC;
bd.position.set(-15.0f + 4.0f * i, 28.0f);
Body body = m_world.createBody(bd);
fd.friction = friction[i];
body.createFixture(fd);
}
}
}
}