/******************************************************************************* * Copyright (c) 2011, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the <organization> nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL DANIEL MURPHY BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ package org.jbox2d.gwt.showcase.client.example; import org.jbox2d.collision.shapes.PolygonShape; import org.jbox2d.common.Vec2; import org.jbox2d.dynamics.Body; import org.jbox2d.dynamics.BodyDef; import org.jbox2d.dynamics.BodyType; import org.jbox2d.dynamics.FixtureDef; import org.jbox2d.gwt.showcase.client.framework.BaseExample; public class VaryingFrictionTest extends BaseExample { @Override public String getTestName() { return "Varying Friction"; } @Override public void initTest() { { BodyDef bd = new BodyDef(); Body ground = m_world.createBody(bd); PolygonShape shape = new PolygonShape(); shape.setAsEdge(new Vec2(-40.0f, 0.0f),new Vec2(40.0f, 0.0f)); ground.createFixture(shape, 0.0f); } { PolygonShape shape = new PolygonShape(); shape.setAsBox(13.0f, 0.25f); BodyDef bd = new BodyDef(); bd.position.set(-4.0f, 22.0f); bd.angle = -0.25f; Body ground = m_world.createBody(bd); ground.createFixture(shape, 0.0f); } { PolygonShape shape = new PolygonShape(); shape.setAsBox(0.25f, 1.0f); BodyDef bd = new BodyDef(); bd.position.set(10.5f, 19.0f); Body ground = m_world.createBody(bd); ground.createFixture(shape, 0.0f); } { PolygonShape shape = new PolygonShape(); shape.setAsBox(13.0f, 0.25f); BodyDef bd = new BodyDef(); bd.position.set(4.0f, 14.0f); bd.angle = 0.25f; Body ground = m_world.createBody(bd); ground.createFixture(shape, 0.0f); } { PolygonShape shape = new PolygonShape(); shape.setAsBox(0.25f, 1.0f); BodyDef bd = new BodyDef(); bd.position.set(-10.5f, 11.0f); Body ground = m_world.createBody(bd); ground.createFixture(shape, 0.0f); } { PolygonShape shape = new PolygonShape(); shape.setAsBox(13.0f, 0.25f); BodyDef bd = new BodyDef(); bd.position.set(-4.0f, 6.0f); bd.angle = -0.25f; Body ground = m_world.createBody(bd); ground.createFixture(shape, 0.0f); } { PolygonShape shape = new PolygonShape(); shape.setAsBox(0.5f, 0.5f); FixtureDef fd = new FixtureDef(); fd.shape = shape; fd.density = 25.0f; float friction[] = {0.75f, 0.5f, 0.35f, 0.1f, 0.0f}; for (int i = 0; i < 5; ++i) { BodyDef bd = new BodyDef(); bd.type = BodyType.DYNAMIC; bd.position.set(-15.0f + 4.0f * i, 28.0f); Body body = m_world.createBody(bd); fd.friction = friction[i]; body.createFixture(fd); } } } }