package com.asteria.net.message.impl; import com.asteria.game.character.player.Player; import com.asteria.net.message.InputMessageListener; import com.asteria.net.message.MessageBuilder; /** * The message sent from the client when an {@link Player} enters an idle state. * * @author lare96 <http://github.com/lare96> */ public final class IdleStateMessage implements InputMessageListener { @Override public void handleMessage(Player player, int opcode, int size, MessageBuilder payload) { } }