package com.asteria.game.character;
/**
* The enumerated type whose elements represent the levels an animation can be
* prioritized with.
*
* @author lare96 <http://github.com/lare96>
*/
public enum AnimationPriority {
LOW(0),
NORMAL(1),
HIGH(2);
/**
* The value of this priority. A higher value indicates a greater priority.
*/
private final int value;
/**
* Creates a new {@link AnimationPriority}.
*
* @param value
* the value of this priority.
*/
private AnimationPriority(int value) {
this.value = value;
}
/**
* Gets the value of this priority.
*
* @return the value of this priority.
*/
public final int getValue() {
return value;
}
}