/* Copyright (c) 2009 Graham Edgecombe, Blake Beaupain and Brett Russell * * More information about Hyperion may be found on this website: * http://hyperion.grahamedgecombe.com/ * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.asteria.game.location; /** * Manages a palette of map regions for use in the constructed map region * message. * * @author Graham Edgecombe */ public final class Palette { /** * Normal direction. */ public static final int DIRECTION_NORMAL = 0; /** * Rotation direction clockwise by 0 degrees. */ public static final int DIRECTION_CW_0 = 0; /** * Rotation direction clockwise by 90 degrees. */ public static final int DIRECTION_CW_90 = 1; /** * Rotation direction clockwise by 180 degrees. */ public static final int DIRECTION_CW_180 = 2; /** * Rotation direction clockwise by 270 degrees. */ public static final int DIRECTION_CW_270 = 3; /** * The array of tiles. */ private final PaletteTile[][][] tiles = new PaletteTile[13][13][4]; /** * Gets a tile. * * @param x * X position. * @param y * Y position. * @param z * Z position. * @return The tile. */ public PaletteTile getTile(int x, int y, int z) { return tiles[x][y][z]; } /** * Sets a tile. * * @param x * X position. * @param y * Y position. * @param z * Z position. * @param tile * The tile. */ public void setTile(int x, int y, int z, PaletteTile tile) { tiles[x][y][z] = tile; } }