/* Copyright (c) 2009 Graham Edgecombe, Blake Beaupain and Brett Russell
*
* More information about Hyperion may be found on this website:
* http://hyperion.grahamedgecombe.com/
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.asteria.game.location;
/**
* Manages a palette of map regions for use in the constructed map region
* message.
*
* @author Graham Edgecombe
*/
public final class Palette {
/**
* Normal direction.
*/
public static final int DIRECTION_NORMAL = 0;
/**
* Rotation direction clockwise by 0 degrees.
*/
public static final int DIRECTION_CW_0 = 0;
/**
* Rotation direction clockwise by 90 degrees.
*/
public static final int DIRECTION_CW_90 = 1;
/**
* Rotation direction clockwise by 180 degrees.
*/
public static final int DIRECTION_CW_180 = 2;
/**
* Rotation direction clockwise by 270 degrees.
*/
public static final int DIRECTION_CW_270 = 3;
/**
* The array of tiles.
*/
private final PaletteTile[][][] tiles = new PaletteTile[13][13][4];
/**
* Gets a tile.
*
* @param x
* X position.
* @param y
* Y position.
* @param z
* Z position.
* @return The tile.
*/
public PaletteTile getTile(int x, int y, int z) {
return tiles[x][y][z];
}
/**
* Sets a tile.
*
* @param x
* X position.
* @param y
* Y position.
* @param z
* Z position.
* @param tile
* The tile.
*/
public void setTile(int x, int y, int z, PaletteTile tile) {
tiles[x][y][z] = tile;
}
}