package com.eb.rpg; public class Weapon extends Component { public int animation1_id = 0, animation2_id = 0, price = 0, atk = 0, pdef = 0, mdef = 0, str_plus = 0, dex_plus = 0, agi_plus = 0, int_plus = 0, element_set[] = new int[0], plus_state_set[] = new int[0], minus_state_set[] = new int[0]; }