package com.eb.rpg;
public class Weapon extends Component {
public int animation1_id = 0, animation2_id = 0,
price = 0, atk = 0, pdef = 0, mdef = 0,
str_plus = 0, dex_plus = 0, agi_plus = 0, int_plus = 0,
element_set[] = new int[0], plus_state_set[] = new int[0], minus_state_set[] = new int[0];
}