package com.eb.rpg; import com.jinoh.ruby.marshal.Marshallable; public class State implements Marshallable { public int animation_id = 0, restriction = 0; public boolean nonresistance = false, zero_hp = false, cant_get_exp = false, cant_evade = false, slip_damage = false; public int rating = 5, hit_rate = 100, maxhp_rate = 100, maxsp_rate = 100, str_rate = 100, dex_rate = 100, agi_rate = 100, int_rate = 100, atk_rate = 100, pdef_rate = 100, mdef_rate = 100, eva = 0; public boolean battle_only = true; public int hold_turn = 0, auto_release_prob = 0, shock_release_prob = 0, guard_element_set[] = new int[0], plus_state_set[] = new int[0], minus_state_set[] = new int[0]; }