package com.eb.rpg;
import java.util.HashMap;
import android.annotation.SuppressLint;
import com.eb.rpg.builtin.Table;
import com.jinoh.ruby.marshal.Marshallable;
public class Map implements Marshallable {
public int tileset_id = 1, width, height;
public boolean autoplay_bgm = false;
public AudioFile bgm = new AudioFile();
public boolean autoplay_bgs = false;
public AudioFile bgs = new AudioFile("", 80);
public int encounter_list[] = new int[0], encounter_step = 30;
public Table data;
@SuppressLint("UseSparseArrays")
public java.util.Map<Integer, Event> events = new HashMap<Integer, Event>();
public Map () { }
public Map (int width, int height) {
data = new Table (width, height, 3);
}
}