package com.eb.rpg;
import com.jinoh.ruby.marshal.Marshallable;
public class System implements Marshallable {
public static class Words implements Marshallable {
public String gold = "G", hp = "HP", sp = "SP",
str = "STR", dex = "DEX", agi = "AGI",
int_ = "INT", atk = "ATK", pdef = "PDEF",
mdef = "MDEF", weapon = "Weapon", armor1 = "Shield",
armor2 = "Helmet", armor3 = "Body armor", armor4 = "Accessory",
attack = "Attack", skill = "Skill", guard = "Defense",
item = "Item", equip = "Equip";
}
public static class TestBattler implements Marshallable {
public int actor_id = 1, level = 1, weapon_id = 0,
armor1_id = 0, armor2_id = 0, armor3_id = 0, armor4_id = 0;
}
public int magic_number = 0, party_members[] = new int[]{1};
public String elements[] = new String[] {null, ""},
switches[] = new String[] {null, ""},
variables[] = new String[] {null, ""},
windowskin_name = "", title_name = "", gameover_name = "",
battle_transition = "";
public AudioFile title_bgm = new AudioFile(),
battle_bgm = new AudioFile(),
battle_end_me = new AudioFile(),
gameover_me = new AudioFile(),
cursor_se = new AudioFile("", 80),
decision_se = new AudioFile("", 80),
cancel_se = new AudioFile("", 80),
buzzer_se = new AudioFile("", 80),
equip_se = new AudioFile("", 80),
shop_se = new AudioFile("", 80),
save_se = new AudioFile("", 80),
load_se = new AudioFile("", 80),
batle_start_se = new AudioFile("", 80),
escape_se = new AudioFile("", 80),
actor_collapse_se = new AudioFile("", 80),
enemy_collapse_se = new AudioFile("", 80);
public Words words = new Words();
public TestBattler[] test_battlers = new TestBattler[0];
public int test_troop_id = 1,
start_map_id = 1, start_x = 0, start_y = 0;
public String battleback_name = "", battler_name = "";
public int battler_hue = 0, edit_map_id = 1;
}