package com.eb.rpg; import com.jinoh.ruby.marshal.Marshallable; public class System implements Marshallable { public static class Words implements Marshallable { public String gold = "G", hp = "HP", sp = "SP", str = "STR", dex = "DEX", agi = "AGI", int_ = "INT", atk = "ATK", pdef = "PDEF", mdef = "MDEF", weapon = "Weapon", armor1 = "Shield", armor2 = "Helmet", armor3 = "Body armor", armor4 = "Accessory", attack = "Attack", skill = "Skill", guard = "Defense", item = "Item", equip = "Equip"; } public static class TestBattler implements Marshallable { public int actor_id = 1, level = 1, weapon_id = 0, armor1_id = 0, armor2_id = 0, armor3_id = 0, armor4_id = 0; } public int magic_number = 0, party_members[] = new int[]{1}; public String elements[] = new String[] {null, ""}, switches[] = new String[] {null, ""}, variables[] = new String[] {null, ""}, windowskin_name = "", title_name = "", gameover_name = "", battle_transition = ""; public AudioFile title_bgm = new AudioFile(), battle_bgm = new AudioFile(), battle_end_me = new AudioFile(), gameover_me = new AudioFile(), cursor_se = new AudioFile("", 80), decision_se = new AudioFile("", 80), cancel_se = new AudioFile("", 80), buzzer_se = new AudioFile("", 80), equip_se = new AudioFile("", 80), shop_se = new AudioFile("", 80), save_se = new AudioFile("", 80), load_se = new AudioFile("", 80), batle_start_se = new AudioFile("", 80), escape_se = new AudioFile("", 80), actor_collapse_se = new AudioFile("", 80), enemy_collapse_se = new AudioFile("", 80); public Words words = new Words(); public TestBattler[] test_battlers = new TestBattler[0]; public int test_troop_id = 1, start_map_id = 1, start_x = 0, start_y = 0; public String battleback_name = "", battler_name = ""; public int battler_hue = 0, edit_map_id = 1; }