package com.eb.rpg;
import com.eb.rpg.builtin.Table;
import com.jinoh.ruby.marshal.Marshallable;
public class Tileset implements Marshallable {
public String tileset_name = "",
autotile_names[] = new String[]{"","","","","","",""},
panorama_name = "";
public int panorama_hue = 0;
public String fog_name = "";
public int fog_hue = 0, fog_opacity = 64, fog_blend_type = 0,
fog_zoom = 200, fog_sx = 0, fog_sy = 0;
public String battleback_name = "";
public Table passages = new Table(384, 1, 1),
priorities = new Table(384, 1, 1),
terrain_tags = new Table(384, 1, 1);
public Tileset () {
priorities.setValueAt(0, 0, 0, 5);
}
}