package com.eb.rpg; import com.eb.rpg.builtin.Table; import com.jinoh.ruby.marshal.Marshallable; public class Tileset implements Marshallable { public String tileset_name = "", autotile_names[] = new String[]{"","","","","","",""}, panorama_name = ""; public int panorama_hue = 0; public String fog_name = ""; public int fog_hue = 0, fog_opacity = 64, fog_blend_type = 0, fog_zoom = 200, fog_sx = 0, fog_sy = 0; public String battleback_name = ""; public Table passages = new Table(384, 1, 1), priorities = new Table(384, 1, 1), terrain_tags = new Table(384, 1, 1); public Tileset () { priorities.setValueAt(0, 0, 0, 5); } }