package com.eb.rpg;
import com.jinoh.ruby.marshal.Marshallable;
public class Troop extends Named {
public static class Member implements Marshallable {
public int enemy_id = 1, x = 0, y = 0;
public boolean hidden = false, immortal = false;
}
public static class Page implements Marshallable {
public static class Condition implements Marshallable {
public boolean turn_valid = false, enemy_valid = false,
actor_valid = false, switch_valid = false;
public int turn_a = 0, turn_b = 0, enemy_index = 0,
enemy_hp = 50, actor_id = 1, actor_hp = 50,
switch_id = 1;
}
public Condition condition = new Condition();
public int span = 0;
public EventCommand[] list = new EventCommand[] {new EventCommand()};
}
public Member[] members;
public Page[] pages;
}