/******************************************************************************* * Copyright (c) 2012-present Jakub Kováč, Jozef Brandýs, Katarína Kotrlová, * Pavol Lukča, Ladislav Pápay, Viktor Tomkovič, Tatiana Tóthová * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. ******************************************************************************/ package algvis.ds.priorityqueues.leftistheap; import algvis.core.Algorithm; import algvis.core.DataStructure; import algvis.core.Settings; import algvis.ds.priorityqueues.MeldablePQButtons; import algvis.ds.priorityqueues.MeldablePQButtonsNoDecr; import algvis.ui.VisPanel; public class LeftHeapPanel extends VisPanel { private static final long serialVersionUID = -6885107230514971633L; public static Class<? extends DataStructure> DS = LeftHeap.class; public LeftHeapPanel(Settings S) { super(S); } @Override public void initDS() { D = new LeftHeap(this); scene.add(D); buttons = new MeldablePQButtonsNoDecr(this); } @Override public void start() { super.start(); ((LeftHeap) D).active = 1; D.random(13); D.start(new Algorithm(this) { @Override public void runAlgorithm() { ((MeldablePQButtons) buttons).activeHeap.setValue(2); } }); D.random(10); D.start(new Algorithm(this) { @Override public void runAlgorithm() { ((MeldablePQButtons) buttons).activeHeap.setValue(3); } }); D.random(7); D.start(new Algorithm(this) { @Override public void runAlgorithm() { ((MeldablePQButtons) buttons).activeHeap.setValue(1); } }); screen.V.resetView(); } }