/******************************************************************************* * Copyright (c) 2012-present Jakub Kováč, Jozef Brandýs, Katarína Kotrlová, * Pavol Lukča, Ladislav Pápay, Viktor Tomkovič, Tatiana Tóthová * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. ******************************************************************************/ package algvis.ds.dictionaries.splaytree; import algvis.core.Algorithm; import algvis.core.NodeColor; import algvis.core.visual.ShadePair; import algvis.core.visual.ShadeTriple; import algvis.core.visual.ZDepth; abstract class SplayAlg extends Algorithm { final SplayTree T; protected final int K; SplayAlg(SplayTree T, int x) { super(T.panel, null); this.T = T; K = x; } SplayNode find(int K) { SplayNode w = (SplayNode) T.getRoot(); final SplayNode s = new SplayNode(T, this.K, ZDepth.ACTIONNODE); s.setColor(NodeColor.FIND); addToScene(s); s.goTo(w); addNote("splay-start", K); pause(); while (true) { if (w.getKey() == K) { addNote("splay-found"); break; } else if (w.getKey() < K) { // right if (w.getRight() == null) { addNote("splay-lower", K, w.getKey()); break; } w = w.getRight(); addStep("bstfindright", K, w.getKey()); } else { // left if (w.getLeft() == null) { addNote("splay-higher", K, w.getKey()); break; } w = w.getLeft(); addStep("bstfindleft", K, w.getKey()); } s.goTo(w); pause(); } w.setColor(NodeColor.FIND); removeFromScene(s); pause(); return w; } void splay(SplayNode w) { while (!w.isRoot()) { if (w.getParent().isRoot()) { final ShadePair shade = new ShadePair(w, w.getParent()); addToScene(shade); addNote("splay-root"); w.setArc(w.getParent()); pause(); w.noArc(); T.rotate(w); pause(); removeFromScene(shade); } else { final ShadeTriple shade = new ShadeTriple(w, w.getParent(), w .getParent().getParent()); addToScene(shade); if (w.isLeft() == w.getParent().isLeft()) { if (w.isLeft()) { addNote("splay-zig-zig-left", w.getKey(), w.getParent() .getKey()); } else { addNote("splay-zig-zig-right", w.getKey(), w .getParent().getKey()); } addStep("rotate", w.getParent().getKey()); w.getParent().setArc(w.getParent().getParent()); pause(); w.getParent().noArc(); T.rotate(w.getParent()); w.setArc(w.getParent()); addStep("rotate", w.getKey()); pause(); w.noArc(); T.rotate(w); pause(); } else { if (!w.isLeft()) { addNote("splay-zig-zag-left", w.getKey(), w.getParent() .getKey()); } else { addNote("splay-zig-zag-right", w.getKey(), w .getParent().getKey()); } w.setArc(w.getParent()); addStep("rotate", w.getKey()); pause(); w.noArc(); T.rotate(w); w.setArc(w.getParent()); addStep("rotate", w.getKey()); pause(); w.noArc(); T.rotate(w); pause(); } removeFromScene(shade); } } T.setRoot(w); } }