/*******************************************************************************
* Copyright (c) 2012-present Jakub Kováč, Jozef Brandýs, Katarína Kotrlová,
* Pavol Lukča, Ladislav Pápay, Viktor Tomkovič, Tatiana Tóthová
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
package algvis.ds.priorityqueues.binomialheap;
import algvis.core.Algorithm;
import algvis.core.Node;
import algvis.ui.InputField;
public class BinHeapDecrKey extends Algorithm {
private final int delta;
private final BinomialHeap H;
private BinHeapNode v;
public BinHeapDecrKey(BinomialHeap H, BinHeapNode v, int delta) {
super(H.panel, null);
this.H = H;
this.v = v;
this.delta = delta;
}
@Override
public void runAlgorithm() {
//TODO: buggy
setHeader(H.minHeap ? "decreasekey" : "increasekey");
if (H.minHeap) {
v.setKey(v.getKey() - delta);
if (v.getKey() < 1) {
v.setKey(1);
}
} else {
v.setKey(v.getKey() + delta);
if (v.getKey() > InputField.MAX) {
v.setKey(InputField.MAX);
}
}
BinHeapNode w = v.parent;
while (w != null && v.prec(w)) {
final BinHeapNode v1 = new BinHeapNode(v);
final BinHeapNode v2 = new BinHeapNode(w);
addToScene(v1);
addToScene(v2);
v1.setKey(Node.NOKEY);
w.setKey(Node.NOKEY);
v1.goTo(w);
v2.goTo(v);
pause();
v.setKey(v2.getKey());
w.setKey(v1.getKey());
v.setColor(v2.getColor());
w.setColor(v1.getColor());
removeFromScene(v1);
removeFromScene(v2);
v = w;
w = w.parent;
}
if (v.prec(H.min[H.active])) {
H.min[H.active] = v;
}
}
}