/******************************************************************************* * Copyright (c) 2012-present Jakub Kováč, Jozef Brandýs, Katarína Kotrlová, * Pavol Lukča, Ladislav Pápay, Viktor Tomkovič, Tatiana Tóthová * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. ******************************************************************************/ package algvis.ds.priorityqueues.binomialheap; import algvis.core.Algorithm; import algvis.core.Node; import algvis.ui.InputField; public class BinHeapDecrKey extends Algorithm { private final int delta; private final BinomialHeap H; private BinHeapNode v; public BinHeapDecrKey(BinomialHeap H, BinHeapNode v, int delta) { super(H.panel, null); this.H = H; this.v = v; this.delta = delta; } @Override public void runAlgorithm() { //TODO: buggy setHeader(H.minHeap ? "decreasekey" : "increasekey"); if (H.minHeap) { v.setKey(v.getKey() - delta); if (v.getKey() < 1) { v.setKey(1); } } else { v.setKey(v.getKey() + delta); if (v.getKey() > InputField.MAX) { v.setKey(InputField.MAX); } } BinHeapNode w = v.parent; while (w != null && v.prec(w)) { final BinHeapNode v1 = new BinHeapNode(v); final BinHeapNode v2 = new BinHeapNode(w); addToScene(v1); addToScene(v2); v1.setKey(Node.NOKEY); w.setKey(Node.NOKEY); v1.goTo(w); v2.goTo(v); pause(); v.setKey(v2.getKey()); w.setKey(v1.getKey()); v.setColor(v2.getColor()); w.setColor(v1.getColor()); removeFromScene(v1); removeFromScene(v2); v = w; w = w.parent; } if (v.prec(H.min[H.active])) { H.min[H.active] = v; } } }