/******************************************************************************* * Copyright (c) 2012-present Jakub Kováč, Jozef Brandýs, Katarína Kotrlová, * Pavol Lukča, Ladislav Pápay, Viktor Tomkovič, Tatiana Tóthová * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. ******************************************************************************/ package algvis.ds.priorityqueues.binomialheap; import algvis.core.visual.ZDepth; public class BinHeapInsert extends BinHeapAlg { private final int x; public BinHeapInsert(BinomialHeap H, int x) { super(H); this.x = x; } @Override public void runAlgorithm() { setHeader("insert", x); addNote("binheap-insert"); final int i = H.active; H.root[0] = H.min[0] = new BinHeapNode(H, x, ZDepth.ACTIONNODE); addToScene(H.root[0]); // TODO hm, naco je aj v datovej strukture if (H.root[i] != null) { // H.root[0].x = H.root[i].x; H.root[0].goTo(H.root[i].tox, H.root[0].toy); } H.reposition(); pause(); // meld if (H.root[i] == null) { H.root[i] = H.min[i] = H.root[0]; removeFromScene(H.root[0]); H.root[0] = null; H.reposition(); pause(); return; } meld(i); } }