package net.minecraft.server; import java.util.List; import java.util.Random; import javax.annotation.Nullable; public class ChunkProviderGenerate implements ChunkGenerator { protected static final IBlockData a = Blocks.STONE.getBlockData(); private final Random i; private final NoiseGeneratorOctaves j; private final NoiseGeneratorOctaves k; private final NoiseGeneratorOctaves l; private final NoiseGenerator3 m; public NoiseGeneratorOctaves b; public NoiseGeneratorOctaves c; public NoiseGeneratorOctaves d; private final World n; private final boolean o; private final WorldType p; private final double[] q; private final float[] r; private CustomWorldSettingsFinal s; private IBlockData t; private double[] u; private final WorldGenBase v; private final WorldGenStronghold w; private final WorldGenVillage x; private final WorldGenMineshaft y; private final WorldGenLargeFeature z; private final WorldGenBase A; private final WorldGenMonument B; private final WorldGenWoodlandMansion C; private BiomeBase[] D; double[] e; double[] f; double[] g; double[] h; public ChunkProviderGenerate(World world, long i, boolean flag, String s) { this.t = Blocks.WATER.getBlockData(); this.u = new double[256]; this.v = new WorldGenCaves(); this.w = new WorldGenStronghold(); this.x = new WorldGenVillage(); this.y = new WorldGenMineshaft(); this.z = new WorldGenLargeFeature(); this.A = new WorldGenCanyon(); this.B = new WorldGenMonument(); this.C = new WorldGenWoodlandMansion(this); this.n = world; this.o = flag; this.p = world.getWorldData().getType(); this.i = new Random(i); this.j = new NoiseGeneratorOctaves(this.i, 16); this.k = new NoiseGeneratorOctaves(this.i, 16); this.l = new NoiseGeneratorOctaves(this.i, 8); this.m = new NoiseGenerator3(this.i, 4); this.b = new NoiseGeneratorOctaves(this.i, 10); this.c = new NoiseGeneratorOctaves(this.i, 16); this.d = new NoiseGeneratorOctaves(this.i, 8); this.q = new double[825]; this.r = new float[25]; for (int j = -2; j <= 2; ++j) { for (int k = -2; k <= 2; ++k) { float f = 10.0F / MathHelper.c(j * j + k * k + 0.2F); this.r[j + 2 + (k + 2) * 5] = f; } } if (s != null) { this.s = CustomWorldSettingsFinal.CustomWorldSettings.a(s).b(); this.t = this.s.F ? Blocks.LAVA.getBlockData() : Blocks.WATER.getBlockData(); world.b(this.s.q); } } public void a(int i, int j, ChunkSnapshot chunksnapshot) { this.D = this.n.getWorldChunkManager().getBiomes(this.D, i * 4 - 2, j * 4 - 2, 10, 10); this.a(i * 4, 0, j * 4); for (int k = 0; k < 4; ++k) { int l = k * 5; int i1 = (k + 1) * 5; for (int j1 = 0; j1 < 4; ++j1) { int k1 = (l + j1) * 33; int l1 = (l + j1 + 1) * 33; int i2 = (i1 + j1) * 33; int j2 = (i1 + j1 + 1) * 33; for (int k2 = 0; k2 < 32; ++k2) { // double d0 = 0.125D; double d1 = this.q[k1 + k2]; double d2 = this.q[l1 + k2]; double d3 = this.q[i2 + k2]; double d4 = this.q[j2 + k2]; double d5 = (this.q[k1 + k2 + 1] - d1) * 0.125D; double d6 = (this.q[l1 + k2 + 1] - d2) * 0.125D; double d7 = (this.q[i2 + k2 + 1] - d3) * 0.125D; double d8 = (this.q[j2 + k2 + 1] - d4) * 0.125D; for (int l2 = 0; l2 < 8; ++l2) { // double d9 = 0.25D; double d10 = d1; double d11 = d2; double d12 = (d3 - d1) * 0.25D; double d13 = (d4 - d2) * 0.25D; for (int i3 = 0; i3 < 4; ++i3) { // double d14 = 0.25D; double d15 = (d11 - d10) * 0.25D; double d16 = d10 - d15; for (int j3 = 0; j3 < 4; ++j3) { if ((d16 += d15) > 0.0D) { chunksnapshot.a(k * 4 + i3, k2 * 8 + l2, j1 * 4 + j3, ChunkProviderGenerate.a); } else if (k2 * 8 + l2 < this.s.q) { chunksnapshot.a(k * 4 + i3, k2 * 8 + l2, j1 * 4 + j3, this.t); } } d10 += d12; d11 += d13; } d1 += d5; d2 += d6; d3 += d7; d4 += d8; } } } } } public void a(int i, int j, ChunkSnapshot chunksnapshot, BiomeBase[] abiomebase) { // double d0 = 0.03125D; this.u = this.m.a(this.u, i * 16, j * 16, 16, 16, 0.0625D, 0.0625D, 1.0D); for (int k = 0; k < 16; ++k) { for (int l = 0; l < 16; ++l) { BiomeBase biomebase = abiomebase[l + k * 16]; biomebase.a(this.n, this.i, chunksnapshot, i * 16 + k, j * 16 + l, this.u[l + k * 16]); } } } @Override public Chunk getOrCreateChunk(int i, int j) { this.i.setSeed(i * 341873128712L + j * 132897987541L); ChunkSnapshot chunksnapshot = new ChunkSnapshot(); this.a(i, j, chunksnapshot); this.D = this.n.getWorldChunkManager().getBiomeBlock(this.D, i * 16, j * 16, 16, 16); this.a(i, j, chunksnapshot, this.D); if (this.s.r && this.n.paperConfig.generateCaves) { // Paper this.v.a(this.n, i, j, chunksnapshot); } if (this.s.A && this.n.paperConfig.generateCanyon) { // Paper this.A.a(this.n, i, j, chunksnapshot); } if (this.o) { if (this.s.w && this.n.paperConfig.generateMineshaft) { // Paper this.y.a(this.n, i, j, chunksnapshot); } if (this.s.v&& this.n.paperConfig.generateVillage) { // Paper this.x.a(this.n, i, j, chunksnapshot); } if (this.s.u && this.n.paperConfig.generateStronghold) { // Paper this.w.a(this.n, i, j, chunksnapshot); } if (this.s.x && this.n.paperConfig.generateTemple) { // Paper this.z.a(this.n, i, j, chunksnapshot); } if (this.s.y && this.n.paperConfig.generateMonument) { // Paper this.B.a(this.n, i, j, chunksnapshot); } if (this.s.z) { this.C.a(this.n, i, j, chunksnapshot); } } Chunk chunk = new Chunk(this.n, chunksnapshot, i, j); byte[] abyte = chunk.getBiomeIndex(); for (int k = 0; k < abyte.length; ++k) { abyte[k] = (byte) BiomeBase.a(this.D[k]); } chunk.initLighting(); return chunk; } private void a(int i, int j, int k) { this.h = this.c.a(this.h, i, k, 5, 5, this.s.e, this.s.f, this.s.g); float f = this.s.a; float f1 = this.s.b; this.e = this.l.a(this.e, i, j, k, 5, 33, 5, f / this.s.h, f1 / this.s.i, f / this.s.j); this.f = this.j.a(this.f, i, j, k, 5, 33, 5, f, f1, f); this.g = this.k.a(this.g, i, j, k, 5, 33, 5, f, f1, f); int l = 0; int i1 = 0; for (int j1 = 0; j1 < 5; ++j1) { for (int k1 = 0; k1 < 5; ++k1) { float f2 = 0.0F; float f3 = 0.0F; float f4 = 0.0F; // boolean flag = true; BiomeBase biomebase = this.D[j1 + 2 + (k1 + 2) * 10]; for (int l1 = -2; l1 <= 2; ++l1) { for (int i2 = -2; i2 <= 2; ++i2) { BiomeBase biomebase1 = this.D[j1 + l1 + 2 + (k1 + i2 + 2) * 10]; float f5 = this.s.n + biomebase1.j() * this.s.m; float f6 = this.s.p + biomebase1.m() * this.s.o; if (this.p == WorldType.AMPLIFIED && f5 > 0.0F) { f5 = 1.0F + f5 * 2.0F; f6 = 1.0F + f6 * 4.0F; } if (f5 < -1.8F) f5 = -1.8F; // CraftBukkit - fix MC-54738 float f7 = this.r[l1 + 2 + (i2 + 2) * 5] / (f5 + 2.0F); if (biomebase1.j() > biomebase.j()) { f7 /= 2.0F; } f2 += f6 * f7; f3 += f5 * f7; f4 += f7; } } f2 /= f4; f3 /= f4; f2 = f2 * 0.9F + 0.1F; f3 = (f3 * 4.0F - 1.0F) / 8.0F; double d0 = this.h[i1] / 8000.0D; if (d0 < 0.0D) { d0 = -d0 * 0.3D; } d0 = d0 * 3.0D - 2.0D; if (d0 < 0.0D) { d0 /= 2.0D; if (d0 < -1.0D) { d0 = -1.0D; } d0 /= 1.4D; d0 /= 2.0D; } else { if (d0 > 1.0D) { d0 = 1.0D; } d0 /= 8.0D; } ++i1; double d1 = f3; double d2 = f2; d1 += d0 * 0.2D; d1 = d1 * this.s.k / 8.0D; double d3 = this.s.k + d1 * 4.0D; for (int j2 = 0; j2 < 33; ++j2) { double d4 = (j2 - d3) * this.s.l * 128.0D / 256.0D / d2; if (d4 < 0.0D) { d4 *= 4.0D; } double d5 = this.f[l] / this.s.d; double d6 = this.g[l] / this.s.c; double d7 = (this.e[l] / 10.0D + 1.0D) / 2.0D; double d8 = MathHelper.b(d5, d6, d7) - d4; if (j2 > 29) { double d9 = (j2 - 29) / 3.0F; d8 = d8 * (1.0D - d9) + -10.0D * d9; } this.q[l] = d8; ++l; } } } } @Override public void recreateStructures(int i, int j) { BlockFalling.instaFall = true; int k = i * 16; int l = j * 16; BlockPosition blockposition = new BlockPosition(k, 0, l); BiomeBase biomebase = this.n.getBiome(blockposition.a(16, 0, 16)); this.i.setSeed(this.n.getSeed()); long i1 = this.i.nextLong() / 2L * 2L + 1L; long j1 = this.i.nextLong() / 2L * 2L + 1L; this.i.setSeed(i * i1 + j * j1 ^ this.n.getSeed()); boolean flag = false; ChunkCoordIntPair chunkcoordintpair = new ChunkCoordIntPair(i, j); if (this.o) { if (this.s.w && this.n.paperConfig.generateMineshaft) { // Paper this.y.a(this.n, this.i, chunkcoordintpair); } if (this.s.v && this.n.paperConfig.generateVillage) { // Paper flag = this.x.a(this.n, this.i, chunkcoordintpair); } if (this.s.u && this.n.paperConfig.generateStronghold) { // Paper this.w.a(this.n, this.i, chunkcoordintpair); } if (this.s.x && this.n.paperConfig.generateTemple) { // Paper this.z.a(this.n, this.i, chunkcoordintpair); } if (this.s.y && this.n.paperConfig.generateMonument) { // Paper this.B.a(this.n, this.i, chunkcoordintpair); } if (this.s.z) { this.C.a(this.n, this.i, chunkcoordintpair); } } int k1; int l1; int i2; if (biomebase != Biomes.d && biomebase != Biomes.s && this.s.B && !flag && this.i.nextInt(this.s.C) == 0) { k1 = this.i.nextInt(16) + 8; l1 = this.i.nextInt(256); i2 = this.i.nextInt(16) + 8; (new WorldGenLakes(Blocks.WATER)).generate(this.n, this.i, blockposition.a(k1, l1, i2)); } if (!flag && this.i.nextInt(this.s.E / 10) == 0 && this.s.D) { k1 = this.i.nextInt(16) + 8; l1 = this.i.nextInt(this.i.nextInt(248) + 8); i2 = this.i.nextInt(16) + 8; if (l1 < this.n.K() || this.i.nextInt(this.s.E / 8) == 0) { (new WorldGenLakes(Blocks.LAVA)).generate(this.n, this.i, blockposition.a(k1, l1, i2)); } } if (this.s.s && this.n.paperConfig.generateDungeon) { // Paper for (k1 = 0; k1 < this.s.t; ++k1) { l1 = this.i.nextInt(16) + 8; i2 = this.i.nextInt(256); int j2 = this.i.nextInt(16) + 8; (new WorldGenDungeons()).generate(this.n, this.i, blockposition.a(l1, i2, j2)); } } biomebase.a(this.n, this.i, new BlockPosition(k, 0, l)); SpawnerCreature.a(this.n, biomebase, k + 8, l + 8, 16, 16, this.i); blockposition = blockposition.a(8, 0, 8); for (k1 = 0; k1 < 16; ++k1) { for (l1 = 0; l1 < 16; ++l1) { BlockPosition blockposition1 = this.n.p(blockposition.a(k1, 0, l1)); BlockPosition blockposition2 = blockposition1.down(); if (this.n.u(blockposition2)) { this.n.setTypeAndData(blockposition2, Blocks.ICE.getBlockData(), 2); } if (this.n.f(blockposition1, true)) { this.n.setTypeAndData(blockposition1, Blocks.SNOW_LAYER.getBlockData(), 2); } } } BlockFalling.instaFall = false; } @Override public boolean a(Chunk chunk, int i, int j) { boolean flag = false; if (this.s.y && this.o && chunk.x() < 3600L) { flag |= this.B.a(this.n, this.i, new ChunkCoordIntPair(i, j)); } return flag; } @Override public List<BiomeBase.BiomeMeta> getMobsFor(EnumCreatureType enumcreaturetype, BlockPosition blockposition) { BiomeBase biomebase = this.n.getBiome(blockposition); if (this.o) { if (enumcreaturetype == EnumCreatureType.MONSTER && this.z.a(blockposition)) { return this.z.b(); } if (enumcreaturetype == EnumCreatureType.MONSTER && this.s.y && this.B.a(this.n, blockposition)) { return this.B.b(); } } return biomebase.getMobs(enumcreaturetype); } @Override @Nullable public BlockPosition findNearestMapFeature(World world, String s, BlockPosition blockposition, boolean flag) { return !this.o ? null : ("Stronghold".equals(s) && this.w != null ? this.w.getNearestGeneratedFeature(world, blockposition, flag) : ("Mansion".equals(s) && this.C != null ? this.C.getNearestGeneratedFeature(world, blockposition, flag) : ("Monument".equals(s) && this.B != null ? this.B.getNearestGeneratedFeature(world, blockposition, flag) : ("Village".equals(s) && this.x != null ? this.x.getNearestGeneratedFeature(world, blockposition, flag) : ("Mineshaft".equals(s) && this.y != null ? this.y.getNearestGeneratedFeature(world, blockposition, flag) : ("Temple".equals(s) && this.z != null ? this.z.getNearestGeneratedFeature(world, blockposition, flag) : null)))))); } @Override public void recreateStructures(Chunk chunk, int i, int j) { if (this.o) { if (this.s.w && this.n.paperConfig.generateMineshaft) { // Paper this.y.a(this.n, i, j, (ChunkSnapshot) null); } if (this.s.v && this.n.paperConfig.generateVillage) { // Paper this.x.a(this.n, i, j, (ChunkSnapshot) null); } if (this.s.u && this.n.paperConfig.generateStronghold) { // Paper this.w.a(this.n, i, j, (ChunkSnapshot) null); } if (this.s.x && this.n.paperConfig.generateTemple) { // Paper this.z.a(this.n, i, j, (ChunkSnapshot) null); } if (this.s.y && this.n.paperConfig.generateMonument) { // Paper this.B.a(this.n, i, j, (ChunkSnapshot) null); } if (this.s.z) { this.C.a(this.n, i, j, (ChunkSnapshot) null); } } } }