/* * Copyright (c) 2010 SimpleServer authors (see CONTRIBUTORS) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package simpleserver.nbt; import java.io.IOException; import simpleserver.Coordinate; import simpleserver.Coordinate.Dimension; import simpleserver.Position; import simpleserver.Server; public class PlayerFile { public enum GameMode { SURVIVAL, CREATIVE; } private String filename; private NBTFile nbt; public PlayerFile(String name, Server server) { this(server.getPlayerFile(name).getPath()); } public PlayerFile(String filename) { this.filename = filename; try { nbt = new GZipNBTFile(filename); } catch (Exception e) { try { nbt = new GZipNBTFile(getClass().getResourceAsStream("template.dat")); } catch (Exception e1) { } } } public void setPosition(Coordinate coord) { setPosition(coord.x(), coord.y(), coord.z(), coord.dimension()); } public void setPosition(Position position) { setPosition(position.x, position.y, position.z, position.dimension); setLook(position.yaw, position.pitch); } public GameMode getGameMode() { return GameMode.values()[nbt.root().getInt("playerGameType").get()]; } public void setGameMode(GameMode mode) { nbt.root().put(new NBTInt("playerGameType", mode.ordinal())); } public void setPosition(double x, double y, double z, Dimension dimension) { NBTList<NBTDouble> pos = new NBTList<NBTDouble>("Pos", NBT.DOUBLE); pos.add(new NBTDouble(x)); pos.add(new NBTDouble(y)); pos.add(new NBTDouble(z)); nbt.root().put(pos); nbt.root().put(new NBTInt("Dimension", dimension.index())); } public void setLook(float yaw, float pitch) { NBTList<NBTFloat> look = new NBTList<NBTFloat>("Rotation", NBT.FLOAT); look.add(new NBTFloat(yaw)); look.add(new NBTFloat(pitch)); nbt.root().put(look); } public void setInventory(Inventory inv) { nbt.root().put(inv.nbt()); } public void save() throws IOException { nbt.save(filename); } @Override public String toString() { return nbt.toString(); } }