/* * Copyright (c) 2010 SimpleServer authors (see CONTRIBUTORS) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package simpleserver.command; import simpleserver.Color; import simpleserver.Player; public class BackCommand extends AbstractCommand implements PlayerCommand { public BackCommand() { super("back", "teleports you back to the position you died"); } public void execute(Player player, String message) { if (allowBack(player)) { player.teleportWithWarmup(player.getDeathPlace()); } else { player.addTMessage(Color.RED, "You haven't died yet"); } } private boolean allowBack(Player player) { return (player.getDeathPlace() != null); } }