/* * Copyright (c) 2010 SimpleServer authors (see CONTRIBUTORS) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package simpleserver.command; import simpleserver.Authenticator; import simpleserver.Color; import simpleserver.Player; public class RegisterCommand extends AbstractCommand implements PlayerCommand { public RegisterCommand() { super("register [OLD PASSWORD] NEW_PASSWORD NEW_PASSWORD", "Set or change password for CustAuth."); } public void execute(Player player, String message) { Authenticator auth = player.getServer().authenticator; if (!auth.allowRegistration()) { player.addTMessage(Color.RED, "Registration failed! CustAuth registration currently not allowed."); return; } if (player.isGuest()) { player.addTMessage(Color.RED, "You cannot use the CustAuth registration if you are a Guest on the Server."); return; } String[] arguments = extractArguments(message); if (arguments.length == 2) { // registration registration(player, arguments, auth); } else if (arguments.length == 3) { // password change changePassword(player, arguments, auth); } else { player.addTMessage(Color.RED, "Wrong number of arguments!"); } } private void changePassword(Player player, String[] arguments, Authenticator auth) { String oldPw = arguments[0]; String newPw1 = arguments[1]; String newPw2 = arguments[2]; if (!auth.isRegistered(player.getName())) { player.addTMessage(Color.RED, "You are not registered yet!"); return; } if (checkPasswordFormat(player, newPw1)) { if (newPw1.equals(newPw2)) { if (auth.changePassword(player, oldPw, newPw1)) { player.addTMessage(Color.GRAY, "Passwords successfully changed!"); } else { player.addTMessage(Color.RED, "Your old password seems incorrect!"); } } else { player.addTMessage(Color.RED, "New passwords do not match!"); } } } private void registration(Player player, String[] arguments, Authenticator auth) { String newPw1 = arguments[0]; String newPw2 = arguments[1]; if (auth.isRegistered(player.getName())) { player.addTMessage(Color.RED, "You are already registered!"); return; } if (checkPasswordFormat(player, newPw1)) { if (newPw1.equals(newPw2)) { auth.register(player.getName(), newPw1); player.addTMessage(Color.GRAY, "Registration successful!"); } else { player.addTMessage(Color.RED, "New passwords do not match!"); } } } private boolean checkPasswordFormat(Player player, String pw) { boolean r = (pw.length() >= 4 && pw.length() <= 10); if (!r) { player.addTMessage(Color.RED, "The password must contain 4 to 10 characters."); } return r; } }