/* * Copyright (c) 2010 SimpleServer authors (see CONTRIBUTORS) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package simpleserver.command; import simpleserver.Color; import simpleserver.Player; public class GameModeCommand extends AbstractCommand implements PlayerCommand { public GameModeCommand() { super("gamemode [PLAYER] MODE", "set gameMode for a specific player."); } public void execute(Player player, String message) { String[] args = extractArguments(message); Player target; Integer gameMode; try { if (args.length == 1) { target = player; gameMode = Integer.parseInt(args[0]); } else if (args.length == 2) { target = player.getServer().findPlayer(args[0]); if (target == null) { player.addTMessage(Color.RED, "Player not online (%s)", args[1]); return; } gameMode = Integer.parseInt(args[1]); } else { player.addTMessage(Color.RED, "Invalid number of arguments!"); return; } } catch (NumberFormatException e) { player.addTMessage(Color.RED, "Invalid gameMode %s!", args[0]); return; } if (gameMode != 0 && gameMode != 1 && gameMode != 2) { player.addTMessage(Color.RED, "Invalid gameMode %d!", gameMode); return; } player.getServer().runCommand("gamemode", gameMode + " " + target.getName()); } }