/* * Copyright (c) 2010 SimpleServer authors (see CONTRIBUTORS) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package simpleserver.command; import java.util.Map; import simpleserver.Color; import simpleserver.Player; import simpleserver.Player.Action; public class LockCommand extends AbstractCommand implements PlayerCommand { public LockCommand() { super("lock [name|list]", "Create or list locked chests"); } public void execute(Player player, String message) { String name = extractArgument(message); if (name == null) { if (player.isAttemptLock()) { player.setAttemptedAction(null); player.addTMessage(Color.GRAY, "Chests you place or open will no longer be locked."); return; } } if (name != null && name.equals("list")) { Map<String, Integer> list = player.getServer().data.chests.chestList(player); if (list.size() == 0) { player.addTMessage(Color.GRAY, "You don't have any locked chests."); } else { player.addTMessage(Color.GRAY, "Your locked chests:"); for (String current : list.keySet()) { player.addMessage(Color.GRAY, list.get(current) + " " + current); } } } else { if (name != null && name.length() > 16) { player.addTMessage(Color.RED, "Names longer than 16 characters are not allowed."); return; } player.addTMessage(Color.GRAY, "Create or open a chest, and it will be locked to you."); player.setAttemptedAction(Action.Lock); player.setChestName(name); } } }