/*
* Copyright (c) 2010 SimpleServer authors (see CONTRIBUTORS)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package simpleserver.command;
import java.util.Map;
import simpleserver.Color;
import simpleserver.Player;
import simpleserver.Player.Action;
public class LockCommand extends AbstractCommand implements PlayerCommand {
public LockCommand() {
super("lock [name|list]", "Create or list locked chests");
}
public void execute(Player player, String message) {
String name = extractArgument(message);
if (name == null) {
if (player.isAttemptLock()) {
player.setAttemptedAction(null);
player.addTMessage(Color.GRAY, "Chests you place or open will no longer be locked.");
return;
}
}
if (name != null && name.equals("list")) {
Map<String, Integer> list = player.getServer().data.chests.chestList(player);
if (list.size() == 0) {
player.addTMessage(Color.GRAY, "You don't have any locked chests.");
} else {
player.addTMessage(Color.GRAY, "Your locked chests:");
for (String current : list.keySet()) {
player.addMessage(Color.GRAY, list.get(current) + " " + current);
}
}
} else {
if (name != null && name.length() > 16) {
player.addTMessage(Color.RED, "Names longer than 16 characters are not allowed.");
return;
}
player.addTMessage(Color.GRAY, "Create or open a chest, and it will be locked to you.");
player.setAttemptedAction(Action.Lock);
player.setChestName(name);
}
}
}