/* * Copyright (c) 2010 SimpleServer authors (see CONTRIBUTORS) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package simpleserver.command; import simpleserver.Authenticator; import simpleserver.Color; import simpleserver.Player; public class LoginCommand extends AbstractCommand implements PlayerCommand { public LoginCommand() { super("login PLAYER PASSWORD", "Login using CustAuth."); } public void execute(Player player, String message) { Authenticator auth = player.getServer().authenticator; if (!allowUse(player, auth)) { return; } String[] arguments = extractArguments(message); if (arguments.length != 2) { player.addTMessage(Color.RED, "Wrong number of arguments!"); return; } String userName = arguments[0]; String password = arguments[1]; if (player.getServer().playerList.findPlayerExact(userName) != null) { player.addTMessage(Color.RED, "Login failed! Player already in server."); return; } if (!auth.isRegistered(userName)) { player.addTMessage(Color.RED, "You are not registered!"); player.addTMessage(Color.RED, "Use the %s command to register.", (commandPrefix() + "register")); return; } if (!auth.loginBanTimeOver(player)) { player.addTMessage(Color.RED, "You've to wait %s seconds before another try to login.", auth.leftBanTime(player)); return; } if (auth.login(player, userName, password)) { player.addTMessage(Color.GRAY, "Login successfull!"); player.addTMessage(Color.GRAY, "Please reconnect to the server within %s seconds to complete the CustAuth process.", Authenticator.REQUEST_EXPIRATION); player.setUsedAuthenticator(true); auth.unbanLogin(player); } else { player.addTMessage(Color.RED, "Login failed! Password missmatch."); auth.banLogin(player); } } private boolean allowUse(Player player, Authenticator auth) { if (!auth.allowLogin()) { player.addTMessage(Color.RED, "Login failed! CustAuth login currently not allowed."); return false; } if (!player.isGuest()) { player.addTMessage(Color.RED, "You can only use CustAuth login if you're in offline mode."); return false; } return true; } }