package cofh.lib.render;
/**
* Simple fluid containers that implement this can be assigned the FactoryFluidOverlayItem. The mask for the fluid is assumed to be for render pass 1, with the
* base icon render pass 0. {@link getRenderPasses(int)} is called to see if the item needs an overlay (return 2)
*
* @author skyboy
*/
public interface IFluidOverlayItem {
}