package cofh.lib.gui.element; import cofh.lib.gui.GuiBase; import cofh.lib.render.RenderHelper; /** * Basic element which can render an arbitrary texture. * * @author King Lemming * */ public class ElementSimple extends ElementBase { int texU = 0; int texV = 0; public ElementSimple(GuiBase gui, int posX, int posY) { super(gui, posX, posY); } public ElementSimple setTextureOffsets(int u, int v) { texU = u; texV = v; return this; } @Override public void drawBackground(int mouseX, int mouseY, float gameTicks) { RenderHelper.bindTexture(texture); drawTexturedModalRect(posX, posY, texU, texV, sizeX, sizeY); } @Override public void drawForeground(int mouseX, int mouseY) { return; } }