package cofh.lib.gui.container;
import net.minecraft.inventory.Slot;
/**
* Implement this interface on Container objects (the backend of a GUI). These are basically passthrough functions which should call back to the Tile Entity.
*
* @author King Lemming
*
*/
public interface IAugmentableContainer {
/**
* Used by a tab to set lock status so that new Augments cannot be added (there may be many reasons for this).
*/
void setAugmentLock(boolean lock);
/**
* Returns the Augment slots.
*/
Slot[] getAugmentSlots();
}