package cofh.lib.gui.container; import net.minecraft.inventory.Slot; /** * Implement this interface on Container objects (the backend of a GUI). These are basically passthrough functions which should call back to the Tile Entity. * * @author King Lemming * */ public interface IAugmentableContainer { /** * Used by a tab to set lock status so that new Augments cannot be added (there may be many reasons for this). */ void setAugmentLock(boolean lock); /** * Returns the Augment slots. */ Slot[] getAugmentSlots(); }