package com.plotsquared.bukkit.object.entity; import org.bukkit.inventory.ItemStack; import org.bukkit.potion.PotionEffect; import java.util.Collection; class LivingEntityStats { boolean loot; String name; boolean visible; float health; short air; boolean persistent; boolean leashed; short leashX; short leashY; short leashZ; boolean equipped; ItemStack mainHand; ItemStack helmet; ItemStack boots; ItemStack leggings; ItemStack chestplate; Collection<PotionEffect> potions; ItemStack offHand; }