/**
*------------------------------------------------------------------------------
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.lostkingdomsfrontier.pfrpg.entity;
import java.util.ArrayList;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlElement;
import javax.xml.bind.annotation.XmlType;
import javax.xml.namespace.QName;
/**
* @author jmccormi
*
*/
@XmlType(name = "CharacterLevelType", namespace = "java:org.rollinitiative.d20.entity")
public class CharacterLevel
{
private int level = 0;
private int hitPoints = 0;
private QName classID = new QName("NOT SET");
// @XmlElement(name="SkillImprove")
// ArrayList<SkillTraining> skills = new ArrayList<SkillTraining>();
/**
* @return the level
*/
public int getLevel()
{
return level;
}
/**
* @param level the level to set
*/
@XmlAttribute(required = true)
public void setLevel(int level)
{
this.level = level;
}
/**
* @return the hitPoints
*/
public int getHitPoints()
{
return hitPoints;
}
/**
* @param hitPoints the hitPoints to set
*/
@XmlAttribute(required = true)
public void setHitPoints(int hitPoints)
{
this.hitPoints = hitPoints;
}
/**
* @return the classID
*/
public QName getClassID()
{
return classID;
}
/**
* @param classID the classID to set
*/
@XmlAttribute(required = true)
public void setClassID(QName classID)
{
this.classID = classID;
}
}