/** *------------------------------------------------------------------------------ * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * http://www.apache.org/licenses/LICENSE-2.0 * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.lostkingdomsfrontier.pfrpg.entity; import java.util.ArrayList; import javax.xml.bind.annotation.XmlAttribute; import javax.xml.bind.annotation.XmlElement; import javax.xml.bind.annotation.XmlType; import javax.xml.namespace.QName; /** * @author jmccormi * */ @XmlType(name = "CharacterLevelType", namespace = "java:org.rollinitiative.d20.entity") public class CharacterLevel { private int level = 0; private int hitPoints = 0; private QName classID = new QName("NOT SET"); // @XmlElement(name="SkillImprove") // ArrayList<SkillTraining> skills = new ArrayList<SkillTraining>(); /** * @return the level */ public int getLevel() { return level; } /** * @param level the level to set */ @XmlAttribute(required = true) public void setLevel(int level) { this.level = level; } /** * @return the hitPoints */ public int getHitPoints() { return hitPoints; } /** * @param hitPoints the hitPoints to set */ @XmlAttribute(required = true) public void setHitPoints(int hitPoints) { this.hitPoints = hitPoints; } /** * @return the classID */ public QName getClassID() { return classID; } /** * @param classID the classID to set */ @XmlAttribute(required = true) public void setClassID(QName classID) { this.classID = classID; } }