/** * Project: PFRPG-Toolset * Created: Aug 13, 2006 by bebopJMM *------------------------------------------------------------------------------ * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * http://www.apache.org/licenses/LICENSE-2.0 * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.lostkingdomsfrontier.pfrpg.encounter; import org.apache.commons.logging.Log; import org.apache.commons.logging.LogFactory; import org.lostkingdomsfrontier.pfrpg.dice.Dice; import org.lostkingdomsfrontier.pfrpg.entity.Ability; import org.lostkingdomsfrontier.pfrpg.entity.Actor; /** * Combatant is an association class, linking an actor with an allegiance for purposes of an * encounter. * * @author bebopJMM * */ public class Combatant implements Comparable<Combatant> { static final Log LOG = LogFactory.getLog(Combatant.class); private Actor actor; private Faction allegiance; private Initiative initiative; private boolean isAware = false; private boolean isAutonomous = true; private ActionSet actionSet = null; private Encounter encounter; static Dice dice = Dice.getInstance(); /** * @param allegiance * @param actor */ public Combatant(Actor actor, Faction allegiance) { this.allegiance = allegiance; this.actor = actor; // this.initiative = new Initiative(actor.getInitiativeMod()); } /** * @param actor * @param allegiance * @param autonomous */ public Combatant(Actor actor, Faction allegiance, boolean autonomous) { this(actor, allegiance); this.isAutonomous = autonomous; } /** * @return the actor */ public Actor getActor() { return actor; } /** * @param actor the actor_ to set */ public void setActor(Actor actor) { this.actor = actor; } /** * @return the allegiance */ public Faction getAllegiance() { return allegiance; } /** * @param allegiance the allegiance to set */ public void setAllegiance(Faction allegiance) { this.allegiance = allegiance; } /** * @return the combatant's current initiative * @since incr-0.1 */ public Initiative getInitiative() { return initiative; } /** * @return true if the combatant has awareness of the encounter, otherwise false. * @since incr-0.1 */ public boolean isAware() { return isAware; } public void setEncounter(Encounter encounter) { this.encounter = encounter; } /** * Auto-roll an initiative. * * @return * @since incr-0.1 */ public Initiative rollInitiative() { initiative.setBaseRoll(dice.roll(1, 20, 0)); return this.initiative; } public Initiative setInitiative(int baseRoll) { initiative.setBaseRoll(baseRoll); return this.initiative; } /** * TODO: Add support for hand-rolled combatants * * @return * @since incr-0.1 */ public Initiative rollInitiativeTiebreak() { initiative.setTieRoll(dice.roll(1, 1000, 0)); return this.initiative; } public void setActionSet(ActionSet set) { actionSet = set; } public ActionSet getActionSet() { // return new ActionSet(); return actionSet; } /** * * @see http://www.d20srd.org/srd/combat/combatStatistics.htm TODO ensure attack is 'consumed' */ public int meleeAttack(int attackNum) { int baseRoll = dice.roll(1, 20, 0); // int bab = actor.getAttacks().getMeleeModifier().getCurrent(); // int mods = bab + +Ability.getModifier(actor.getAbility(Ability.STR).getCurrent()) // + actor.getCurrentSize().getCombatModifier(); // LOG.info("Attack roll = " + baseRoll + " + " + mods + " = " + (baseRoll + mods)); // return baseRoll + mods; return baseRoll; } public int meleeAttack() { int baseRoll = dice.roll(1, 20, 0); // int mods = actor.getAttacks().getMeleeModifier().getCurrent(); // LOG.debug("Attack roll (base + mods) = " + (baseRoll + mods) + "(" + baseRoll + " + " + mods // + " )"); // return baseRoll + mods; return baseRoll; } public int rollDefense(boolean touchAttack) { // return actor.getDefense().defend(touchAttack); return 10; } /** * The initiative value is used to evaluate the comparison. Order runs highest to lowest. Basis * of comparison is Initiative VALUE, Initiative MODIFIER, Initiative TIE ROLL. * * @see java.lang.Comparable#compareTo(java.lang.Object) */ public int compareTo(Combatant o) { if (o.initiative.getValue() == this.initiative.getValue()) { if (o.initiative.getModifier() == this.initiative.getModifier()) { if (o.initiative.getTieRoll() == this.initiative.getTieRoll()) { return 0; } else { return o.initiative.getTieRoll() - this.initiative.getTieRoll(); } } else { return o.initiative.getModifier() - this.initiative.getModifier(); } } else { return o.initiative.getValue() - this.initiative.getValue(); } } /** * (non-Javadoc) * * @see java.lang.Object#equals(java.lang.Object) */ @Override public boolean equals(Object arg0) { if (arg0 instanceof Combatant) { Combatant c = (Combatant) arg0; return this.actor.equals(c.actor); } else return false; } protected void makeAware() { this.isAware = true; rollInitiative(); rollInitiativeTiebreak(); } protected void makeAware(int initiativeBaseRoll) { this.isAware = true; this.initiative.setBaseRoll(initiativeBaseRoll); rollInitiativeTiebreak(); } }