/** *------------------------------------------------------------------------------ * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * http://www.apache.org/licenses/LICENSE-2.0 * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.lostkingdomsfrontier.pfrpg.encounter.combat.actions; import org.lostkingdomsfrontier.pfrpg.encounter.Action; import org.lostkingdomsfrontier.pfrpg.encounter.Combatant; import org.lostkingdomsfrontier.pfrpgtools.arena.Arena; public class TotalDefense implements Action { public double calculate(Combatant combatant) { // Determine likelihood of performing a TotalDefense // Check HP, can't move, etc.. // int hp = combatant.getActor().getHP(); // int max = combatant.getActor().getMaxHP(); // // return hp / max; return 1.0; } public void execute() { // Modify dodge bonus +4 for one round. } }