/**
*------------------------------------------------------------------------------
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.lostkingdomsfrontier.pfrpg.encounter.combat.actions;
import org.lostkingdomsfrontier.pfrpg.encounter.Action;
import org.lostkingdomsfrontier.pfrpg.encounter.Combatant;
import org.lostkingdomsfrontier.pfrpgtools.arena.Arena;
public class TotalDefense implements Action
{
public double calculate(Combatant combatant)
{
// Determine likelihood of performing a TotalDefense
// Check HP, can't move, etc..
// int hp = combatant.getActor().getHP();
// int max = combatant.getActor().getMaxHP();
//
// return hp / max;
return 1.0;
}
public void execute()
{
// Modify dodge bonus +4 for one round.
}
}