/** *------------------------------------------------------------------------------ * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * http://www.apache.org/licenses/LICENSE-2.0 * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.lostkingdomsfrontier.pfrpg.encounter.combat.actions; import javax.xml.bind.annotation.XmlAttribute; import javax.xml.bind.annotation.XmlType; import org.apache.commons.logging.Log; import org.apache.commons.logging.LogFactory; import org.lostkingdomsfrontier.pfrpg.dice.Dice; import org.lostkingdomsfrontier.pfrpg.encounter.Action; import org.lostkingdomsfrontier.pfrpg.encounter.Combatant; import org.lostkingdomsfrontier.pfrpg.entity.HitPoints.LifeState; @XmlType(name = "AttackType", namespace = "java:org.rollinitiative.d20.combat") public abstract class Attack implements Action { static final Log LOG_ = LogFactory.getLog(Attack.class); protected Combatant attacker = null; protected Combatant defender = null; protected boolean isTouchAttack = false; int damageDice; int damageDie; int damageModifier; String name; protected Dice dice = Dice.getInstance(); public Attack() { } public void setAttacker(Combatant attacker) { this.attacker = attacker; } public void setDefender(Combatant defender) { this.defender = defender; } public double calculate(Combatant combatant) { // Calculate near target, weapon drawn, etc... return 0.0; } /** * @return the name */ public String getName() { return name; } /** * @param name the name to set */ @XmlAttribute(required = true) public void setName(String name) { this.name = name; } /** * @return the isTouchAttack */ public boolean isTouchAttack() { return isTouchAttack; } /** * @param isTouchAttack the isTouchAttack to set */ @XmlAttribute(required = true) public void setTouchAttack(boolean isTouchAttack) { this.isTouchAttack = isTouchAttack; } /** * @return the damageDice */ public int getDamageDice() { return damageDice; } /** * @param damageDice the damageDice to set */ @XmlAttribute(required = true) public void setDamageDice(int damageDice) { this.damageDice = damageDice; } /** * @return the damageDie */ public int getDamageDie() { return damageDie; } /** * @param damageDie the damageDie to set */ @XmlAttribute(required = true) public void setDamageDie(int damageDie) { this.damageDie = damageDie; } /** * @return the damageModifier */ public int getDamageModifier() { return damageModifier; } /** * @param damageModifier the damageModifier to set */ @XmlAttribute(required = true) public void setDamageModifier(int damageModifier) { this.damageModifier = damageModifier; } public void execute() { String attackerName = attacker.getActor().getName(); String defenderName = defender.getActor().getName(); // competitive roles LOG_.info(attackerName + " is attacking " + defenderName); int playerA = attacker.meleeAttack(); int playerB = defender.rollDefense(isTouchAttack); // determine outcome if (playerA >= playerB) { int dmg = dice.roll(1, 8, 0); // LifeState lifeState = defender.getActor().damage(dmg); LifeState lifeState = LifeState.ALIVE; LOG_.info("--" + attackerName + " hits " + defenderName + " for " + dmg); if (lifeState != LifeState.ALIVE) { LOG_.info("----" + defenderName + " is dead or dying..."); // if (arena.getPartyList().contains(defender.getActor())) // arena.getPartyList().remove(defender.getActor()); // if (arena.getHostileList().contains(defender.getActor())) // arena.getHostileList().remove(defender.getActor()); // } } else if (playerB > playerA) { LOG_.info("--" + attackerName + " misses " + defenderName); } } } }