/* * TiltDemo.java * * Copyright � 1998-2011 Research In Motion Limited * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Note: For the sake of simplicity, this sample application may not leverage * resource bundles and resource strings. However, it is STRONGLY recommended * that application developers make use of the localization features available * within the BlackBerry development platform to ensure a seamless application * experience across a variety of languages and geographies. For more information * on localizing your application, please refer to the BlackBerry Java Development * Environment Development Guide associated with this release. */ package com.rim.samples.device.tiltdemo; import net.rim.device.api.system.Characters; import net.rim.device.api.system.Display; import net.rim.device.api.ui.Field; import net.rim.device.api.ui.FieldChangeListener; import net.rim.device.api.ui.Ui; import net.rim.device.api.ui.UiApplication; import net.rim.device.api.ui.UiEngineInstance; import net.rim.device.api.ui.VirtualKeyboard; import net.rim.device.api.ui.component.BasicEditField; import net.rim.device.api.ui.component.ButtonField; import net.rim.device.api.ui.component.CheckboxField; import net.rim.device.api.ui.component.Dialog; import net.rim.device.api.ui.container.MainScreen; /** * This sample application demonstrates how to control the tilting and virtual * keyboard functionality on a BlackBerry Smartphone that supports device * rotation. The sample shows how to control which tilt orientations are allowed * and also demonstrates manually displaying or hiding the virtual keyboard. The * sample also contains an example of how to trap virtual keyboard input. */ public final class TiltDemo extends UiApplication { /** * Entry point for application * * @param args * Command line arguments (not used) */ public static void main(final String args[]) { // Create a new instance of the application and make the currently // running thread the application's event dispatch thread. final TiltDemo theApp = new TiltDemo(); theApp.enterEventDispatcher(); } /** * Creates a new TiltDemo object */ public TiltDemo() { final TiltDemoScreen screen = new TiltDemoScreen(); pushScreen(screen); } } /** * Main screen for the Tilt Demo application */ final class TiltDemoScreen extends MainScreen implements FieldChangeListener { private final CheckboxField _northCheckbox; private final CheckboxField _eastCheckbox; private final CheckboxField _westCheckbox; private ButtonField _keyboardButton; private final BasicEditField _editField; private final CustomSpanField _customSpanField; /** * Creates a new TiltDemoScreen object */ public TiltDemoScreen() { setTitle("Tilt Demo"); // Create a Field that will change size depending on orientation _customSpanField = new CustomSpanField(); add(_customSpanField); if (VirtualKeyboard.isSupported()) { // Create a button to toggle the visibility of the virtual keyboard _keyboardButton = new ButtonField("Toggle Keyboard", ButtonField.CONSUME_CLICK); _keyboardButton.setChangeListener(this); add(_keyboardButton); } /* * Create a BasicEditField for simple text input. This field can be used * to experiment with how the virtual keyboard works in the different * orientations, and show how bringing the focus to a field that * requires input will display the virtual keyboard if it isn't already * visible. */ _editField = new BasicEditField("Basic Edit Field: ", ""); add(_editField); // Create one check box per direction _northCheckbox = new CheckboxField("Allow north orientation?", true); _eastCheckbox = new CheckboxField("Allow east orientation?", true); _westCheckbox = new CheckboxField("Allow west orientation?", true); // Set change listeners and add to the screen _northCheckbox.setChangeListener(this); _eastCheckbox.setChangeListener(this); _westCheckbox.setChangeListener(this); add(_northCheckbox); add(_eastCheckbox); add(_westCheckbox); } /** * @see net.rim.device.api.ui.FieldChangeListener#fieldChanged(Field, int) */ public void fieldChanged(final Field field, final int context) { if (field instanceof CheckboxField) { boolean checked = false; // We want to set the acceptable directions to every direction which // has // its corresponding check box checked. int acceptableDirections = 0; // For each direction, set the bit if the checkbox is checked if (_northCheckbox.getChecked() == true) { acceptableDirections = acceptableDirections | Display.DIRECTION_NORTH; checked = true; } if (_eastCheckbox.getChecked() == true) { acceptableDirections = acceptableDirections | Display.DIRECTION_EAST; checked = true; } if (_westCheckbox.getChecked() == true) { acceptableDirections = acceptableDirections | Display.DIRECTION_WEST; checked = true; } if (!checked) { // If no checkboxes are checked, all directions will be allowed. // We won't allow the user to uncheck all checkboxes. final CheckboxField checkboxField = (CheckboxField) field; checkboxField.setChecked(true); Dialog.alert("Please allow at least one direction"); } else { // Set the acceptable directions and then force the app to check // if the screen requires a rotation. final UiEngineInstance ui = Ui.getUiEngineInstance(); ui.setAcceptableDirections(acceptableDirections); } } else { if (field == _keyboardButton) { // Get this screen's instance of the virtual keyboard final VirtualKeyboard keyboard = this.getVirtualKeyboard(); // Change the visibility if (keyboard.getVisibility() == VirtualKeyboard.SHOW) { keyboard.setVisibility(VirtualKeyboard.HIDE); } else { keyboard.setVisibility(VirtualKeyboard.SHOW); } } } } /** * @see net.rim.device.api.ui.container.MainScreen#onSavePrompt() */ protected boolean onSavePrompt() { // Supress the save dialog return true; } /** * Sample overriding of Screen method to trap virtual keyboard input. * * @see net.rim.device.api.system.KeyListener#keyChar(char,int,int) */ public boolean keyChar(final char key, final int status, final int time) { // If the key pressed is ENTER, show the menu if (key == Characters.ENTER) { return this.onMenu(0); } return false; } }