/*
* SpriteGame.java
*
* Copyright � 1998-2011 Research In Motion Limited
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Note: For the sake of simplicity, this sample application may not leverage
* resource bundles and resource strings. However, it is STRONGLY recommended
* that application developers make use of the localization features available
* within the BlackBerry development platform to ensure a seamless application
* experience across a variety of languages and geographies. For more information
* on localizing your application, please refer to the BlackBerry Java Development
* Environment Development Guide associated with this release.
*/
package com.rim.samples.device.openglspritegamedemo;
import net.rim.device.api.opengles.GLUtils;
import net.rim.device.api.ui.UiApplication;
import net.rim.device.api.ui.component.Dialog;
/**
* The UiApplication class for the sprite game. This application demonstrates
* how you can use OpenGL 1.0 or 2.0 to create a simple game.
*/
public class SpriteGame extends UiApplication {
final static int OPENGLES11 = 0;
final static int OPENGLES20 = 1;
/**
* Creates a new SpriteGame object
*/
SpriteGame() {
// Make sure that the device supports OpenGL ES.
// If it doesn't, display a dialog and exit the application.
if (!GLUtils.isSupported()) {
UiApplication.getUiApplication().invokeLater(new Runnable() {
public void run() {
Dialog.alert("This device does not support OpenGL ES. Closing application...");
System.exit(0);
}
});
} else {
final SpriteGameSplashScreen splashScreen =
new SpriteGameSplashScreen();
pushScreen(splashScreen);
}
}
/**
* Entry point for the application
*
* @param args
* Command line arguments (not used)
*/
public static void main(final String[] args) {
final SpriteGame app = new SpriteGame();
app.enterEventDispatcher();
}
/**
* Presents a dialog to the user with a given message
*
* @param message
* The text to display
*/
public static void errorDialog(final String message) {
UiApplication.getUiApplication().invokeLater(new Runnable() {
public void run() {
Dialog.alert(message);
}
});
}
}