/* * SpriteGame.java * * Copyright � 1998-2011 Research In Motion Limited * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Note: For the sake of simplicity, this sample application may not leverage * resource bundles and resource strings. However, it is STRONGLY recommended * that application developers make use of the localization features available * within the BlackBerry development platform to ensure a seamless application * experience across a variety of languages and geographies. For more information * on localizing your application, please refer to the BlackBerry Java Development * Environment Development Guide associated with this release. */ package com.rim.samples.device.openglspritegamedemo; import net.rim.device.api.opengles.GLUtils; import net.rim.device.api.ui.UiApplication; import net.rim.device.api.ui.component.Dialog; /** * The UiApplication class for the sprite game. This application demonstrates * how you can use OpenGL 1.0 or 2.0 to create a simple game. */ public class SpriteGame extends UiApplication { final static int OPENGLES11 = 0; final static int OPENGLES20 = 1; /** * Creates a new SpriteGame object */ SpriteGame() { // Make sure that the device supports OpenGL ES. // If it doesn't, display a dialog and exit the application. if (!GLUtils.isSupported()) { UiApplication.getUiApplication().invokeLater(new Runnable() { public void run() { Dialog.alert("This device does not support OpenGL ES. Closing application..."); System.exit(0); } }); } else { final SpriteGameSplashScreen splashScreen = new SpriteGameSplashScreen(); pushScreen(splashScreen); } } /** * Entry point for the application * * @param args * Command line arguments (not used) */ public static void main(final String[] args) { final SpriteGame app = new SpriteGame(); app.enterEventDispatcher(); } /** * Presents a dialog to the user with a given message * * @param message * The text to display */ public static void errorDialog(final String message) { UiApplication.getUiApplication().invokeLater(new Runnable() { public void run() { Dialog.alert(message); } }); } }