/* * SpriteGameSplashScreen.java * * Copyright � 1998-2011 Research In Motion Limited * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Note: For the sake of simplicity, this sample application may not leverage * resource bundles and resource strings. However, it is STRONGLY recommended * that application developers make use of the localization features available * within the BlackBerry development platform to ensure a seamless application * experience across a variety of languages and geographies. For more information * on localizing your application, please refer to the BlackBerry Java Development * Environment Development Guide associated with this release. */ package com.rim.samples.device.openglspritegamedemo; import net.rim.device.api.opengles.GLField; import net.rim.device.api.opengles.GLUtils; import net.rim.device.api.system.Bitmap; import net.rim.device.api.system.Display; import net.rim.device.api.ui.Color; import net.rim.device.api.ui.Field; import net.rim.device.api.ui.FieldChangeListener; import net.rim.device.api.ui.Manager; import net.rim.device.api.ui.Screen; import net.rim.device.api.ui.Ui; import net.rim.device.api.ui.UiApplication; import net.rim.device.api.ui.XYEdges; import net.rim.device.api.ui.component.BitmapField; import net.rim.device.api.ui.component.ButtonField; import net.rim.device.api.ui.component.Dialog; import net.rim.device.api.ui.component.LabelField; import net.rim.device.api.ui.component.ObjectChoiceField; import net.rim.device.api.ui.container.FullScreen; import net.rim.device.api.ui.container.HorizontalFieldManager; import net.rim.device.api.ui.container.VerticalFieldManager; import net.rim.device.api.ui.decor.Border; import net.rim.device.api.ui.decor.BorderFactory; import net.rim.device.api.ui.menu.ContextMenuProvider; public class SpriteGameSplashScreen extends FullScreen implements FieldChangeListener { private ObjectChoiceField _glVersionField = null; private ButtonField _startButton = null; private ButtonField _controlsButton = null; private LabelField _labelField = null; private BitmapField _bitmapField = null; public SpriteGameSplashScreen() { super(Screen.DEFAULT_CLOSE); displaySplashScreen(); } /** * Displays the applications splash screen. Explains the game's controls and * objective. Allows the user to choose between using OpenGL v1.1 or v2.0. */ private void displaySplashScreen() { final VerticalFieldManager vfm = new VerticalFieldManager(Manager.VERTICAL_SCROLL); // Initialize and add the logo to the splash screen final Bitmap bm = Bitmap.getBitmapResource("RandOmazeLogo.png"); _bitmapField = new BitmapField(bm, Field.FIELD_HCENTER); _bitmapField.setMargin(0, 0, 0, 0); vfm.add(_bitmapField); // Initialize and add the instructions to the splash screen final String instructions = "The goal of the game is to move the character to the " + "special end block without being hit by any of the obstacles.\n"; _labelField = new LabelField(instructions); _labelField.setBorder(BorderFactory.createRoundedBorder(new XYEdges(10, 10, 10, 10), Color.RED, Border.STYLE_SOLID)); _labelField.setMargin(0, 10, 5, 10); vfm.add(_labelField); // Check if the device supports OpenGL v2.0 if (GLUtils.isSupported(GLField.VERSION_2_0)) { // Set up the version array for the different GL // versions that the device supports. final String[] versions = new String[2]; versions[0] = "OpenGL ES 1.1"; versions[1] = "OpenGL ES 2.0"; // Initialize and add the ObjectChoiceField that lets the users // choose what version of OpenGL they want to use. _glVersionField = new ObjectChoiceField("", new String[] { "OpenGL ES 1.1", "OpenGL ES 2.0" }, 1, Field.FIELD_HCENTER); vfm.add(_glVersionField); } // Initialize "Controls" button _controlsButton = new ButtonField("Controls", Field.FIELD_HCENTER); _controlsButton.setChangeListener(this); // Initialize "Start" button _startButton = new ButtonField("Start", Field.FIELD_HCENTER); _startButton.setChangeListener(this); // Add buttons final HorizontalFieldManager hfm = new HorizontalFieldManager(Field.FIELD_HCENTER); hfm.add(_controlsButton); hfm.add(_startButton); vfm.add(hfm); add(vfm); // Disable screen rotation and context menu Ui.getUiEngineInstance().setAcceptableDirections( Display.DIRECTION_NORTH); setContextMenuProvider(new DisableContextMenuProvider()); } // Handle start button click public void fieldChanged(final Field field, final int context) { if (field == _startButton) { int version = SpriteGame.OPENGLES11; if (_glVersionField != null) { version = _glVersionField.getSelectedIndex(); } final SpriteGameScreen gameScreen = new SpriteGameScreen(version); UiApplication.getUiApplication().pushScreen(gameScreen); } else if (field == _controlsButton) { net.rim.device.api.system.Application.getApplication() .invokeAndWait(new Runnable() { public void run() { Dialog.inform("Move: Press Q and W, tap the left and right sides of the screen or use the trackpad.\n\n" + "Jump: Press the spacebar, tap the center of the screen, tap the screen with both fingers, or click the trackpad.\n\n" + "Shrink and grow: Press S, or swipe up or down the center of the screen."); } }); } } // Context menu provider that just disables the context menu. private static final class DisableContextMenuProvider implements ContextMenuProvider { public boolean showContextMenu(final Screen screen) { return true; } } }