/* * CustomSpanField.java * * Copyright � 1998-2011 Research In Motion Limited * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Note: For the sake of simplicity, this sample application may not leverage * resource bundles and resource strings. However, it is STRONGLY recommended * that application developers make use of the localization features available * within the BlackBerry development platform to ensure a seamless application * experience across a variety of languages and geographies. For more information * on localizing your application, please refer to the BlackBerry Java Development * Environment Development Guide associated with this release. */ package com.rim.samples.device.tiltdemo; import net.rim.device.api.system.Display; import net.rim.device.api.ui.Color; import net.rim.device.api.ui.Field; import net.rim.device.api.ui.Graphics; /** * A class designed to demonstrate the optimization of custom fields for use * with touchscreen BlackBerry devices. This field displays four colored * rectangles spanning the width of the screen. As the display changes between * portrait and landscape orientations, the field is re-drawn to span the new * width of the screen. */ public final class CustomSpanField extends Field { /** * Overriding the paint method to draw four equally sized and differently * coloured rectangles. * * @see net.rim.device.api.ui.Field#paint(Graphics) */ protected void paint(final Graphics graphics) { // Each rectangle will take the entire height of the field and // one quarter of the width. final int rectHeight = getPreferredHeight(); final int rectWidth = getPreferredWidth() / 4; // Paint each of the four rectangles graphics.drawRect(0, 0, rectWidth, rectHeight); graphics.setColor(Color.RED); graphics.fillRect(0, 0, rectWidth, rectHeight); graphics.drawRect(rectWidth, 0, rectWidth, rectHeight); graphics.setColor(Color.LIME); graphics.fillRect(rectWidth, 0, rectWidth, rectHeight); graphics.drawRect(rectWidth * 2, 0, rectWidth, rectHeight); graphics.setColor(Color.BLUE); graphics.fillRect(rectWidth * 2, 0, rectWidth, rectHeight); graphics.drawRect(rectWidth * 3, 0, rectWidth, rectHeight); graphics.setColor(Color.BLACK); graphics.fillRect(rectWidth * 3, 0, rectWidth, rectHeight); } /** * @see net.rim.device.api.ui.Field#layout(int, int) */ protected void layout(int width, int height) { // Calculate width width = Math.min(width, getPreferredWidth()); // Calculate height height = Math.min(height, getPreferredHeight()); setExtent(width, height); } /** * Field implementation. Ensures that the height of the field will always be * 1/10th the height of the display, regardless of orientation. * * @see net.rim.device.api.ui.Field#getPreferredHeight() */ public int getPreferredHeight() { return Display.getHeight() / 10; } /** * Field implementation. Ensures that the width of the field will always be * the entire width of the display, regardless of orientation. * * @see net.rim.device.api.ui.Field#getPreferredWidth() */ public int getPreferredWidth() { return Display.getWidth(); } }