/*
* CustomSpanField.java
*
* Copyright � 1998-2011 Research In Motion Limited
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Note: For the sake of simplicity, this sample application may not leverage
* resource bundles and resource strings. However, it is STRONGLY recommended
* that application developers make use of the localization features available
* within the BlackBerry development platform to ensure a seamless application
* experience across a variety of languages and geographies. For more information
* on localizing your application, please refer to the BlackBerry Java Development
* Environment Development Guide associated with this release.
*/
package com.rim.samples.device.tiltdemo;
import net.rim.device.api.system.Display;
import net.rim.device.api.ui.Color;
import net.rim.device.api.ui.Field;
import net.rim.device.api.ui.Graphics;
/**
* A class designed to demonstrate the optimization of custom fields for use
* with touchscreen BlackBerry devices. This field displays four colored
* rectangles spanning the width of the screen. As the display changes between
* portrait and landscape orientations, the field is re-drawn to span the new
* width of the screen.
*/
public final class CustomSpanField extends Field {
/**
* Overriding the paint method to draw four equally sized and differently
* coloured rectangles.
*
* @see net.rim.device.api.ui.Field#paint(Graphics)
*/
protected void paint(final Graphics graphics) {
// Each rectangle will take the entire height of the field and
// one quarter of the width.
final int rectHeight = getPreferredHeight();
final int rectWidth = getPreferredWidth() / 4;
// Paint each of the four rectangles
graphics.drawRect(0, 0, rectWidth, rectHeight);
graphics.setColor(Color.RED);
graphics.fillRect(0, 0, rectWidth, rectHeight);
graphics.drawRect(rectWidth, 0, rectWidth, rectHeight);
graphics.setColor(Color.LIME);
graphics.fillRect(rectWidth, 0, rectWidth, rectHeight);
graphics.drawRect(rectWidth * 2, 0, rectWidth, rectHeight);
graphics.setColor(Color.BLUE);
graphics.fillRect(rectWidth * 2, 0, rectWidth, rectHeight);
graphics.drawRect(rectWidth * 3, 0, rectWidth, rectHeight);
graphics.setColor(Color.BLACK);
graphics.fillRect(rectWidth * 3, 0, rectWidth, rectHeight);
}
/**
* @see net.rim.device.api.ui.Field#layout(int, int)
*/
protected void layout(int width, int height) {
// Calculate width
width = Math.min(width, getPreferredWidth());
// Calculate height
height = Math.min(height, getPreferredHeight());
setExtent(width, height);
}
/**
* Field implementation. Ensures that the height of the field will always be
* 1/10th the height of the display, regardless of orientation.
*
* @see net.rim.device.api.ui.Field#getPreferredHeight()
*/
public int getPreferredHeight() {
return Display.getHeight() / 10;
}
/**
* Field implementation. Ensures that the width of the field will always be
* the entire width of the display, regardless of orientation.
*
* @see net.rim.device.api.ui.Field#getPreferredWidth()
*/
public int getPreferredWidth() {
return Display.getWidth();
}
}