/*
* SVGAnimatorDemo.java
*
* Copyright � 1998-2011 Research In Motion Limited
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Note: For the sake of simplicity, this sample application may not leverage
* resource bundles and resource strings. However, it is STRONGLY recommended
* that application developers make use of the localization features available
* within the BlackBerry development platform to ensure a seamless application
* experience across a variety of languages and geographies. For more information
* on localizing your application, please refer to the BlackBerry Java Development
* Environment Development Guide associated with this release.
*/
package com.rim.samples.device.svg.svganimatordemo;
import net.rim.device.api.ui.UiApplication;
/**
* Simple UiApplication which uses JSR226 to build a simple SVGImage from
* scratch and render it as a custom background image for a custom user defined
* screen.
*/
public final class SVGAnimatorDemo extends UiApplication {
/**
* Creates a new SVGAnimatorDemo object
*/
public SVGAnimatorDemo() {
final SVGScreen screen = new SVGScreen();
pushScreen(screen);
}
/**
* Main entry point into the UiApplication.
*
* @param args
* Command line arguments (not used)
*/
public static void main(final String[] args) {
// Create a new instance of the application and make the currently
// running thread the application's event dispatch thread.
final SVGAnimatorDemo app = new SVGAnimatorDemo();
app.enterEventDispatcher();
}
}