package com.rpsg.rpg.util; import com.badlogic.gdx.math.Interpolation; import com.badlogic.gdx.scenes.scene2d.actions.TemporalAction; public class SimpleAction extends TemporalAction{ float start, end, current; public SimpleAction(float start, float end, float duration, Interpolation interpolation) { super(duration, interpolation); this.start = this.current = start; this.end = end; } protected void update(float percent) { current = start + (end - start) * percent; } public float get() { return current; } @Override public String toString() { return ((Float)get()).toString(); } }