/*******************************************************************************
* Copyright 2012 bmanuel
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bitfire.postprocessing.filters;
import com.bitfire.utils.ShaderLoader;
public final class Zoom extends Filter<Zoom> {
private float x, y, zoom;
public enum Param implements Parameter {
// @formatter:off
Texture("u_texture0", 0), OffsetX("offset_x", 0), OffsetY("offset_y", 0), Zoom("zoom", 0), ;
// @formatter:on
private String mnemonic;
private int elementSize;
private Param (String mnemonic, int arrayElementSize) {
this.mnemonic = mnemonic;
this.elementSize = arrayElementSize;
}
@Override
public String mnemonic () {
return this.mnemonic;
}
@Override
public int arrayElementSize () {
return this.elementSize;
}
}
public Zoom () {
super(ShaderLoader.fromFile("zoom", "zoom"));
rebind();
setOrigin(0.5f, 0.5f);
setZoom(1f);
}
/** Specify the zoom origin, in normalized screen coordinates. */
public void setOrigin (float x, float y) {
this.x = x;
this.y = y;
setParams(Param.OffsetX, this.x);
setParams(Param.OffsetY, this.y);
endParams();
}
public void setZoom (float zoom) {
this.zoom = zoom;
setParam(Param.Zoom, this.zoom);
}
public float getZoom () {
return zoom;
}
public float getOriginX () {
return x;
}
public float getOriginY () {
return y;
}
@Override
public void rebind () {
// reimplement super to batch every parameter
setParams(Param.Texture, u_texture0);
setParams(Param.OffsetX, x);
setParams(Param.OffsetY, y);
setParams(Param.Zoom, zoom);
endParams();
}
@Override
protected void onBeforeRender () {
inputTexture.bind(u_texture0);
}
}