/*******************************************************************************
* Copyright 2012 tsagrista
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bitfire.postprocessing.effects;
import com.badlogic.gdx.graphics.glutils.FrameBuffer;
import com.bitfire.postprocessing.PostProcessorEffect;
import com.bitfire.postprocessing.filters.Lens;
/** Lens flare effect.
* @deprecated Please use the better {@link com.bitfire.postprocessing.effects.LensFlare2}.
* @author Toni Sagrista */
public final class LensFlare extends PostProcessorEffect {
private Lens lens = null;
public LensFlare (int viewportWidth, int viewportHeight) {
setup(viewportWidth, viewportHeight);
}
private void setup (int viewportWidth, int viewportHeight) {
lens = new Lens(viewportWidth, viewportHeight);
}
public void setIntensity (float intensity) {
lens.setIntensity(intensity);
}
public float getIntensity () {
return lens.getIntensity();
}
public void setColor (float r, float g, float b) {
lens.setColor(r, g, b);
}
/** Sets the light position in screen coordinates [-1..1].
* @param x Light position x screen coordinate,
* @param y Light position y screen coordinate. */
public void setLightPosition (float x, float y) {
lens.setLightPosition(x, y);
}
@Override
public void dispose () {
if (lens != null) {
lens.dispose();
lens = null;
}
}
@Override
public void rebind () {
lens.rebind();
}
@Override
public void render (FrameBuffer src, FrameBuffer dest) {
restoreViewport(dest);
lens.setInput(src).setOutput(dest).render();
}
}