package com.rpsg.rpg.object.map;
import java.util.HashMap;
import java.util.Map;
import com.rpsg.rpg.object.game.Scriptable;
/**
* 地图上的NPC,基于{@link MapSprite}
*/
public class NPC extends MapSprite{
public NPC(int x, int y, int zIndex, String imageFileName) {
super(x, y, zIndex, 4, imageFileName);
// TODO Auto-generated constructor stub
}
private static final long serialVersionUID = 1L;
/**该NPC所挂载的脚本*/
public Map<CollideType, Scriptable> scripts = new HashMap<>();
}