package com.rpsg.rpg.object.map; import java.util.HashMap; import java.util.Map; import com.rpsg.rpg.object.game.Scriptable; /** * 地图上的NPC,基于{@link MapSprite} */ public class NPC extends MapSprite{ public NPC(int x, int y, int zIndex, String imageFileName) { super(x, y, zIndex, 4, imageFileName); // TODO Auto-generated constructor stub } private static final long serialVersionUID = 1L; /**该NPC所挂载的脚本*/ public Map<CollideType, Scriptable> scripts = new HashMap<>(); }