package com.rpsg.rpg.core; import com.badlogic.gdx.utils.Logger; /** * GDX-RPG 日志工具类 */ public class Log { private static Logger ilogger = new Logger("GDX-RPG[I]", Logger.INFO), dlogger = new Logger("GDX-RPG[D]", Logger.DEBUG), elogger = new Logger("GDX-RPG[E]", Logger.ERROR); /**添加一条 <b>消息</b> 等级的日志*/ public static void i(Object obj){ ilogger.info(obj == null ? "[null]" : obj.toString()); } /**添加一条 <b>调试</b> 等级的日志*/ public static void d(Object obj){ dlogger.debug(obj == null ? "[null]" : obj.toString()); } /**添加一条 <b>错误</b> 等级的日志*/ public static void e(Object obj){ elogger.error(obj == null ? "[null]" : obj.toString()); } /**添加一条 <b>错误</b> 等级的日志*/ public static void e(Object obj, Throwable error){ elogger.error(obj == null ? "[null]" : obj.toString(), error); } }