package com.rpsg.rpg.core;
import com.badlogic.gdx.utils.Logger;
/**
* GDX-RPG 日志工具类
*/
public class Log {
private static Logger ilogger = new Logger("GDX-RPG[I]", Logger.INFO),
dlogger = new Logger("GDX-RPG[D]", Logger.DEBUG),
elogger = new Logger("GDX-RPG[E]", Logger.ERROR);
/**添加一条 <b>消息</b> 等级的日志*/
public static void i(Object obj){
ilogger.info(obj == null ? "[null]" : obj.toString());
}
/**添加一条 <b>调试</b> 等级的日志*/
public static void d(Object obj){
dlogger.debug(obj == null ? "[null]" : obj.toString());
}
/**添加一条 <b>错误</b> 等级的日志*/
public static void e(Object obj){
elogger.error(obj == null ? "[null]" : obj.toString());
}
/**添加一条 <b>错误</b> 等级的日志*/
public static void e(Object obj, Throwable error){
elogger.error(obj == null ? "[null]" : obj.toString(), error);
}
}