/* * Copyright 2012 Antti Kolehmainen * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.sturdyhelmetgames.dodgethecars.screen; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input.Keys; import com.badlogic.gdx.math.Vector3; import com.sturdyhelmetgames.dodgethecars.DodgeTheCarsGame; import com.sturdyhelmetgames.dodgethecars.assets.Art; import com.sturdyhelmetgames.dodgethecars.assets.Sound; import com.sturdyhelmetgames.dodgethecars.events.EventCache; /** * Title screen for game instructions. * * @author Antti 26.6.2012 * */ public class TitleScreen extends TransitionScreen { private boolean changeScreen = false; public TitleScreen(DodgeTheCarsGame game) { super(game); Gdx.input.setInputProcessor(this); if (Sound.musicHappyGoLucky.isPlaying()) { Sound.musicHappyGoLucky.stop(); } } @Override protected void updateScreen(float fixedStep) { super.updateScreen(fixedStep); // change screen if conditions are met if (changeScreen && screenTime > 4.99f) { game.setScreen(new GameScreen(game)); } } @Override public void renderScreen(float delta) { spriteBatch.getProjectionMatrix().set(camera.combined); spriteBatch.begin(); // draw title screen spriteBatch.draw(Art.titleScreenTexture, -24f, -39f, 48f, 55f); spriteBatch.end(); renderFadeIn(delta); if (changeScreen) { renderFadeOut(delta); } } @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { final Vector3 position = new Vector3(screenX, screenY, 0f); camera.unproject(position); boolean touchedButton = false; if (position.x > 10f && position.x < 23f && position.y > -15f && position.y < -10f) { touchedButton = true; } if (!touchedButton && changeScreen == false) { changeScreen = true; screenTime = 4f; return true; } return super.touchDown(screenX, screenY, pointer, button); } @Override public boolean touchUp(int screenX, int screenY, int pointer, int button) { final Vector3 position = new Vector3(screenX, screenY, 0f); camera.unproject(position); if (position.x > 10f && position.x < 23f && position.y > -15f && position.y < -10f) { game.fireEvent(EventCache.openLeaderboard); return true; } return super.touchUp(screenX, screenY, pointer, button); } @Override public boolean keyDown(int keycode) { if (keycode == Keys.ESCAPE || keycode == Keys.ENTER) { changeScreen = true; screenTime = 4f; return true; } return false; } }