/*
* Copyright 2012 Antti Kolehmainen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.sturdyhelmetgames.dodgethecars;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.utils.Array;
import com.sturdyhelmetgames.dodgethecars.assets.Art;
import com.sturdyhelmetgames.dodgethecars.assets.Sound;
import com.sturdyhelmetgames.dodgethecars.events.EventCache;
import com.sturdyhelmetgames.dodgethecars.events.SwarmEvent;
import com.sturdyhelmetgames.dodgethecars.events.SwarmEventListener;
import com.sturdyhelmetgames.dodgethecars.screen.SplashScreen;
/**
* Main game class for the game.
*
* @author Antti 18.6.2012
*
*/
public class DodgeTheCarsGame extends Game {
public static boolean DEBUG = false;
/**
* List of event listeners that fire events to the android application (or
* other higher level app).
*/
public Array<SwarmEventListener> eventListenerList = new Array<SwarmEventListener>(
false, 1);
@Override
public void create() {
// load the assets and splash screen
Art.load();
Sound.load();
EventCache.load(this);
setScreen(new SplashScreen(this));
}
@Override
public void dispose() {
super.dispose();
if (getScreen() != null) {
getScreen().dispose();
}
Art.dispose();
Sound.dispose();
}
/**
* Fire an event to the event listener.
*
* @param evt
*/
public void fireEvent(SwarmEvent evt) {
for (SwarmEventListener listener : eventListenerList) {
listener.eventOccurred(evt);
}
}
}